Ship Simulator
English forum => Ship Simulator 2008 => General discussions => Topic started by: marcstrat on March 26, 2010, 15:20:39
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Hoy,
Well, again we have a newone in the game,please give your opinion.
Marc
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No walktrough,just steering the vessel
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Hi
No like watchhaven it was not possible to have the wake or walkthrough mode
Eric
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The one thing I dislike that it's not possible to see the whole ship from cameras "1" & "4".
But a tall ship in SS it's a great present anyway. Good work! :2thumbs:
Hope to see some other tall ships in future SS, going if not under sail then under engine.
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A great present. Thanks to all people involved.
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Sorry to be a bit blunt, but I think this is just pointless.
The model is not detailed enough to be a player vessell. It is starting to frustrate me that VSTEP are agreeing to present these packs to customers who play this game for its realism.
I'm sorry, but these packs are starting to annoy me. They present no real update to the game and in my eyes the game is going backwards now. Who would want to spoil such a fantastic game by making empty & unfinished models?
If the models were as good as the main game vessels, and the so called 'add-on' packs were actually adding something to the game, then I would be behind them all the way.
Sadly I feel they are not.
I look forward to Ship Simulator Extremes with enthusiasm and I'm sorry for the rant. I just had to say something about it! :)
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I agree..the ship looks under standards.. :)
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You may be right at some point that it's starting to look like VS, but then - no one is forcing you or other people to play these add-on ships.
SS08 has exhausted it's spirit after the JJ was released, so why not to beat it to the end now before SSE arrives?
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I agree with CaptainSpencer.
Putting a diesel engine on an 1850 extreme clipper makes little sense. It is particularly insulting to Flying Cloud, arguably the most famous of the California Clippers.
As a static model, she is quite good. Her spars and rigging are pretty close to what she actually carried. It is unfortunate that we can’t see the massive canvas she could deploy.
If anyone is interested in learning what it was like to sail her, I recommend David Shaw’s book Flying Cloud in paperback ISBN 0-06-093478-6.
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Hmm, does she leave a wake?
no she does not leave a wake a hate when their isnt one it just doesnt seem real to me
another thing that is kinda weird they say that the vessel can go 22kn i can only get it up to 15kn what about you guys?
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If you are interested in the model’s spar plan:
The three masts are, from the bow:
Foremast (113 ft), Mainmast (127 ft), and Mizzen Mast (102 ft). An additional 18 ft of each mast was below deck, resting on the keel.
Aft of the Mizzen are the Spanker Gaff and, below it, the Spanker Boom.
Each mast has three sections. From the deck, they are:
The Fore, Main, or Mizzen mast proper.
The Fore, Main, or Mizzen Topmast
The Fore, Main, or Mizzen Topgallant Pole Mast
Each mast has five Yards from which the sails are hung:
The lowest is the Fore, Main, or Mizzen yard.
The Fore, Main, or Mizzen Topmast yard
The Fore, Main, or Mizzen Topgallant yard
The Fore, Main, or Mizzen Royal yard
The Fore, Main, or Mizzen Skysail yard
Forward of the bow are the Bowsprit and the Jibboom
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Think about it, there's no reason that they shouldn't have everything the current player vessels have.
Hi Shane,
They can’t have everything the player ship has because they are kluged from the static model.
The pack crew did not have access to the 3D model to add walkthrough masks, etc. They could only do what the Ship Editor allows them to do: Add propulsion, lights, attachments, etc.
Marty
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I would rather wait longer for a decent ship rather than releasing lots of empty, pointless and amaturish packs.
Sorry VSTEP, this has not done you any favours in my eyes. You are VERY good at what you do, so please don't let it down by releasing packs like these.
Missions are fine, we don't have enough of those :)
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...another thing that is kinda weird they say that the vessel can go 22kn i can only get it up to 15kn what about you guys?
On 31 July, running before a gale off the coast of Chile with shortened sail, Flying Cloud exceeded 18 knots. She often made good 12 knots. Never 22 knots!
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Well some people obviously don't know what they're talking about eh - mentioning no names of course ;)
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I was disappointed with the lack of Rules of the Road performance in the early days of 2008. I returned to rail sims then for the better realism, specifically Razorback Railway, and came here today because of the frequent emails re your new pack downloads.
I would hope that if good packs cannot be created with the existing tools, that Ship Simulator doesn't follow Auran downhill by creating fluff just to keep their name in lights.
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I was disappointed with the lack of Rules of the Road performance in the early days of 2008. I returned to rail sims then for the better realism, specifically Razorback Railway, and came here today because of the frequent emails re your new pack downloads.
I would hope that if good packs cannot be created with the existing tools, that Ship Simulator doesn't follow Auran downhill by creating fluff just to keep their name in lights.
Hoy,
What do you mean by "lack of rules of the road performance"?
Marc
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I would rather wait longer for a decent ship rather than releasing lots of empty, pointless and amaturish packs.
Sorry VSTEP, this has not done you any favours in my eyes. You are VERY good at what you do, so please don't let it down by releasing packs like these.
Missions are fine, we don't have enough of those :)
For The Record
When I read these sort of comments it make me wonder if Horst/Hugh/Terry/Des/Angus and the
rest of us should just stop making the missions and update's that take hours to test and complete
THE IDEA behind these packs was to give you something different till the release of Extremes
these come from the creators forum released by v-step so Please Do Not Blame Them For These
POINTLESS EMPTY PACKS.
Anyone else feel the same I can allways ask the rest of them and we will stop .
Eric
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Hi Eric,
We have always had the problem that few understand what it takes to produce a new ship for the simulator.
I think that many did not grasp the fact that new ships were not claimed to be to be made for the packs, but rather existing static ships were adapted to the extent possible. Some of the publicity for the packs contributed to that misconception.
Many people worked hard to provide additional enjoyment in the game. Given the limitations on what was possible, the results were mostly good. Some ideas however, were questionable and were attempts to make a silk purse out of a sow’s ear.
Regards,
Marty
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For The Record
When I read these sort of comments it make me wonder if Horst/Hugh/Terry/Des/Angus and the
rest of us should just stop making the missions and update's that take hours to test and complete
THE IDEA behind these packs was to give you something different till the release of Extremes
these come from the creators forum released by v-step so Please Do Not Blame Them For These
POINTLESS EMPTY PACKS.
Anyone else feel the same I can allways ask the rest of them and we will stop .
Eric
Sid,
I am not blaming VSTEP for these content packs - I am blaming them for allowing the release of these packs because of their poor content.
If you had read my post above you will find that I have no problem with ANY missions at all, and actually said we need more of them in the game. I seriously do appreciate the effort people put into additional content for the game, but I feel that these packs are doing more harm than good.
Missions are great, lights are kinda ok if you want dots of light everywhere but one thing I DO NOT agree on is making static AI vessels that were never intended to be player vessels made into one.
I completely understand the time it takes to create new player ships, and appreciate everything that is done, however the latest so called 'new player ships' annoy me, because most of them are just static AI with a engine slapped in.
Sid please don't stop making missions, but my personal view is that new static AI ships do not cut it, but most other updates are ok.
Another thing is, but why on earth do have all the current ship's dynamics in the game updated by these packs? Why have they been changed? ???
I'm sorry to sound like a grumpy old git - and I know you may find this hard to believe but I do apprciate everything people do for this game. If you didn't realise I am trying to do something for the community too :)
I'm all up for new things for Ship Sim - but come on guys!!
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Strangely enough, the introduction to the "Flying Cloud" pack says:- "This is a fun ship and is not intended to be realistic." It then goes on to ask if you wish to continue. ::) It is very easy to say "No". ??? After all, the ship steers, stops and starts, and does everything that other ships in the game can do. Most importantly though, SS2008 is a game, albeit a very detailed and intricate one, so I think it reasonable to have a bit of fun. As the introduction says it IS meant only as a bit of fun, and claims nothing more. :-*
BTW, Captain Spencer, you aint old enough yet to claim the status of an "Old Git", grumpy or otherwise. :doh:
Regards,
Angus.
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I agree Angus, having fun in a game is a must - but I just personally think that these packs are just a bit more harm than they are good.
As I said, the actual content of the packs is ok - new missions, lights horns ect are fine. It's just new player ships I have a gripe about. These packs just oooze VS all the time to me.
Keep up the good work though - I am eargerly looking forward to SSE :)
EDIT: Just saw your reply Angus - I just don't want people to think I'm seriously moaning about this. I just want this game to keep being as good as it is :)
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Here is another example of a misperception:
http://80.95.161.114/shipsim/forum/index.php/topic,18319.msg246856.html#msg246856 (http://80.95.161.114/shipsim/forum/index.php/topic,18319.msg246856.html#msg246856)
Powering the sailing yacht, which could conceivably have auxiliary propulsion, is very different from powering a mid 19th-century ship with completely naked yards.
It is like equipping Titanic with a bow thruster to better avoid icebergs.
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Hi All,
Just to add my bit like all the add on's including the updated ships which are very good as know it takes a long time to make them/test for bugs.
I thank and we all thank Horst/Hugh/Terry No 1 hehe :-) just joking around/Des/Angus and any else,
know it's all a bit more fun till SSE comes out.I really like the flying cloud sailing ship a very nice add on to the
ship sim game.
Cheers Timbo :) :2thumbs: :2thumbs: :2thumbs:
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Sid,
I am not blaming VSTEP for these content packs - I am blaming them for allowing the release of these packs because of their poor content.
If you had read my post above you will find that I have no problem with ANY missions at all, and actually said we need more of them in the game. I seriously do appreciate the effort people put into additional content for the game, but I feel that these packs are doing more harm than good.
Missions are great, lights are kinda ok if you want dots of light everywhere but one thing I DO NOT agree on is making static AI vessels that were never intended to be player vessels made into one.
I completely understand the time it takes to create new player ships, and appreciate everything that is done, however the latest so called 'new player ships' annoy me, because most of them are just static AI with a engine slapped in.
Sid please don't stop making missions, but my personal view is that new static AI ships do not cut it, but most other updates are ok.
Another thing is, but why on earth do have all the current ship's dynamics in the game updated by these packs? Why have they been changed? ???
I'm sorry to sound like a grumpy old git - and I know you may find this hard to believe but I do apprciate everything people do for this game. If you didn't realise I am trying to do something for the community too :)
I'm all up for new things for Ship Sim - but come on guys!!
I couldn't be more agreed there Spencer. this ship looks poor. Ii thod this game were suposed to be hq game. but these pack realesed by someone makes the game even more poor. no wakes, bad dymanics. i dont want to make movies of ships which dont make any wakes. its not nice. so make som properly ships
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If all of you are batter to make this ships ::) then do it instead for complaining, you are free to download and install them, if your don't like them joust do not install or live it. It's not necessary to install them do.
All the guys on creator forum have don this in their own free time and spent hours to try to make something for us, why not be more thankfully to those greate members :2thumbs:
TJK
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Tore,
I AM grateful for these add-on packs, and everything all of you do for SS - but I just wanted to point out that this might be doing more harm than good for the game.
Doesn't anyone listen to the GOOD things I have to say ???
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I'll give her (new sail vessel) a try, but i won't complain like those guys above although i do agree that it's not the best design that they wanted but they need to understand that things take time to be develop. Just like how Vstep is pushing back the time for the launch of ShipSim Extremes because they must be still developing or adding something crucial for the game to be a success. When we rush for something we may get it but not in a proper form and it lead to more problems. That's the reality if you don't like it or not.
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Hi
yes i understand watt you say and yes you have balance in you statement :2thumbs: :)
Tore
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Thanks Tore :)
I am not complaining about the missions, the horns or even the lights (although some of them are a bit odd) but the player vessels and dynamics.
I have plenty of positive things to say - I wish people would read what I say instead of JUST the bad things :/
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the apperance of this boat is nice. but overall not a good ship
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Yeah, first time I saw the ship I wanted to sail her.Now that i can, yeah It's not bad, then again I wouldn't know how it was made playable and what programs you need it to make it happen. These restrictions are quite annoying because no ship is Ship Simulator should be restricted on the sea.
So what I would recommend is if the creators involved work some staff from VSTEP so they can fill in the blanks.If VSTEP has curtsy to allow the vessel to be at the shipyard,then they could find some time help fill in the blanks so we can have a vessel with all the holes plugged.So how would you make a static AI ship, playable?
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I highly respect creators and wish I had that talent. I know the work required to make a mission/activity/scenario.
I will never belittle the creator but give honest impressions, and sincerely apologize to those who took offense.
If my comments are not factual, please specifically correct them so others are not mislead.
Re: Rules of the Road; as I remember early on in 2008, when leaving port in a large freighter and entering mainstream traffic, your freighter had no rights-of-way over any other craft.
I do maintain that unrealistic creations have and will cause supporters to lose interest. The many dead and dying rail sims should be pretty good evidence.
FWIW, I listen closely to your posts, Capt. Spencer, and the many others like them. Asking for opinions should bring just that, in a polite, reasoned response. Otherwise, it is a waste of time for the author and those believing he wanted such responses rather than just thanks for the effort.
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But what is causing the creators to design ships like Flying Cloud and Wachthaven III without real life scenario in the game ( for instance sea froth or foam left by the vessel)? Is it that we are putting pressure on them or are they dealing with a bigger issue like getting ShipSim Extremes ready for its launch date? I don't mean to be rude but i know that they are busy developing something. :-\
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It doesn't require any talent, all they did was use some in house dynamics editor that anybody here on the forum could use with a little practice. ::)
People are blowing it out of proportion if you ask me. :)
But...but...um..er.. doesn't 'a little practice' assume I know where the start and stop thingies are? (I own a Toyota ;D). Offense at tame comments like those here does seem a tad intense :doh:
I've been away long enough to have forgotten my original grumps. Almost long enough to re-install and relive them.
Almost...
Aloha
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But what is causing the creators to design ships like Flying Cloud and Wachthaven III without real life scenario in the game ( for instance sea froth or foam left by the vessel)? Is it that we are putting pressure on them or are they dealing with a bigger issue like getting ShipSim Extremes ready for its launch date? I don't mean to be rude but i know that they are busy developing something. :-\
Something is uncertain lately about these new releases.I do feel we have been very demanding about new ships lately, and yeah you are on to something K Jack, I mean they have done a "rush" job on the sail vessel. What if all the demands and updates came to a halt for 2 days, what effect would that have?
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But what is causing the creators to design ships like Flying Cloud and Wachthaven III without real life scenario in the game ( for instance sea froth or foam left by the vessel)? Is it that we are putting pressure on them or are they dealing with a bigger issue like getting ShipSim Extremes ready for its launch date? I don't mean to be rude but i know that they are busy developing something. :-\
'Something' is the big word. I understand NDA's, but they are also used to hide deeper problems that, if even hinted at, might be dangerous to the dollar bottom line. I believe most are reasonably tolerant of delays that are honestly explained.
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If I can remember, Flying Cloud was one of the most Famous English Clipper over 200 years ago. This Flying Cloud is a modern version. And I distinctly remember that when sail ships sail in the wind, they leave little or no wakes. Maybe even with a diesel engine, she might leave no or little wake. But hey, we have our own Clipper, can't wait for the Klipper :lol:
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If I can remember, Flying Cloud was one of the most Famous English Clipper over 200 years ago. This Flying Cloud is a modern version. And I distinctly remember that when sail ships sail in the wind, they leave little or no wakes. Maybe even with a diesel engine, she might leave no or little wake. But hey, we have our own Clipper, can't wait for the Klipper :lol:
Also http://www.bviguides.com/Domains/bviyachtguide/breaking_news/breaking_news/flying_cloud.html ::)
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It seems that VSTEP just cannot win - damned if they do, damned if they don't.
Like as the others have said, the Super Packs are free and you do not have to download them. If you see something you don't like on TV, you just either change channels or switch it off. It's as simple as that.
I would like to show my support for all who were involved in the Super Pack, and I really appreciate their efforts, their free time and enthusiasm to make the Super Packs possible. For us to enjoy while we wait for SSE to come out. So please give them credit.
That's me off the soapbox!!!
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Also http://www.bviguides.com/Domains/bviyachtguide/breaking_news/breaking_news/flying_cloud.html ::)
Hey Third Mate, i remember that ship. I see her in the Port of Spain Harbor most of the times. She was a former windjammer cruise sailing vessel I believe. I didn't even know that they was going to put her in a Trinidad Museum but the museum refuse to accept her. Now they're trying to give the vessel back to British Virgin Islands. :blush:
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I agree Angus, having fun in a game is a must - but I just personally think that these packs are just a bit more harm than they are good.
As I said, the actual content of the packs is ok - new missions, lights horns ect are fine. It's just new player ships I have a gripe about. These packs just oooze VS all the time to me.
Keep up the good work though - I am eargerly looking forward to SSE :)
EDIT: Just saw your reply Angus - I just don't want people to think I'm seriously moaning about this. I just want this game to keep being as good as it is :)
10+ :thumbs:
I would say the same. I got a fan page for this game and haven't written one single news article about these cheap add-ons released for this game, based on AI ships or a few modifications of player ships.
In fact, that was not what I was looking for when I was reading that "VSTEP will make one new add-on vessel per month" for this game.
If they continued the way they did with New Horizon, maybe it would be worth the attention.
But hey, SS Extremes is just around the corner, so I suppose I'm too late to criticize this. :P
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If I can remember, Flying Cloud was one of the most Famous English Clipper over 200 years ago. This Flying Cloud is a modern version. And I distinctly remember that when sail ships sail in the wind, they leave little or no wakes. Maybe even with a diesel engine, she might leave no or little wake. But hey, we have our own Clipper, can't wait for the Klipper :lol:
Matt, you should be ashamed of yourself. You are a native of the USA and don't know that "Flying Cloud" is and always was, an American clipper, possibly the most famous one at that. :o :doh: She did however get sold to British owners in her later life and was finally scrapped and burnt in order to retrieve her metal parts after she grounded and became a total loss.
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Hi Angus,
A majority of the posts in this topic show a lack of understanding about the process by which “new†ships are produced for the packs.
As for Flying Cloud, I have a feeling that most thought she was an imaginary or generic sailing ship.
The model, however, represents an actual ship with a very accurate spar plan. She was built in Boston in 1850 and set a record for Sandy Hook to Golden Gate in 89 days 21 hours that stood for over a century.
It was an amazing feat of navigation by Eleanor Creesy, wife of Josiah Creesy, Master.
Two years later, she shaved 13 hours off of her own best time.
Regards,
Marty
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Marty,
I completely understand how long it takes to produce new ships, but if the ships are not of high quality, then I am afriad I would prefer not to have them :)
Regards,
Adam
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Hi Adam,
It is not a question of how long it takes to create new ships.
It is a question of the limitations, even the wisdom, of the process by which existing static ships are made playable.
Regards,
Marty
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Hi Shane,
Are you are saying, then, that no further attempt should be made to make existing static ships playable?
Nothing can be done to improve the detail because it is just the existing static model. Nothing visible can be changed or added to the model itself. It can only be accessorized with propulsion, lights, and attachment points for people, containers, mooring, towing, and anchors.
Regards,
Marty
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Why can't the model be changed? Surely a budding 3D designer would be able to improve the model by only adding a few smaller details?
Anyway, I'm not getting into this debate as it could and probably will be forever ending ;D
Regards,
Adam
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Here is a strange thing. ::) "Flying Cloud" has been in the game as an AI vessel right from the start. OK, at first she was built back to front, but now she sails in the correct direction. Strange that nobody was too bothered about her steaming along as an AI ship but now there seem to be quite a number of members who are upset about her. :doh: Is this an indication of how few folks actually play missions or am I being too critical. !:) One of the most vociferous complainants appears to have played no missions at all. ??? My only real complaint is that, again right from the early days, she has a radar absorbent coating on her hull such that she is invisible on the chart. Makes collisions in fog inevitable, unless one is proceeding at a very slow speed, as in the days before radar.
Angus.
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May i also ask about the speed of the Flying Cloud? When i study her details, it said that her speed is 22 knots (maximum), but when i play her in the game she was traveling at a approximately 15 knots. Am i missing something about this vessel? :-\
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That question was asked and answered on page 1:
http://80.95.161.114/shipsim/forum/index.php/topic,18315.msg246817.html#msg246817 (http://80.95.161.114/shipsim/forum/index.php/topic,18315.msg246817.html#msg246817)
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May i also ask about the speed of the Flying Cloud? When i study her details, it said that her speed is 22 knots (maximum), but when i play her in the game she was traveling at a approximately 15 knots. Am i missing something about this vessel? :-\
You may want to compare also other info of the model (L = 22 m, B = 6 m, D = 1 m) to the real ship (L = 71.6 m, B = 12.4 m, D = 6.5 m) ?
Of course, you can always ask for your money back. Wait, but it was a free present, so? ;)
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Please read the following important information before continuing.
1) A NEW PLAYABLE VESSEL - FLYING CLOUD
The classic ship, Flying Cloud, has been restored for charter as a pleasure vessel.
No longer sailing, this vessel is equipped with a single inboard diesel engine and appropriate controls.
Specifications:
Gross tonnage: 2,500 Tonnes
Top speed 15kts
Draft: 2.5 metres
Type: Restored classic sailing ship (motorised only)
Made playable by Terry Russell
Creators Forum: www.iso9000.co.uk/cgi-bin/creators/entry.pl
NOTE: Due to the limitations of the implementation of the 3D model,
There are a few minor issues:
- no wash/splashes
- no walkthrough mode
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Why can't the model be changed?
Regards,
Adam
Because the work is done by volunteer users, not the developers. They do not have access to the original 3D model. They have to work with the static model as it exists in the game. Ships that were originally in the game only as static ships with no player counterpart are of lower detail for performance reasons.
It is puzzling to me why this concept is so hard to understand, especially by those who pretend to be modelers.
Try this exercise:
Start the Mission Editor.
Place a static ship.
Add some detail to the ship.
Incorporate it into a mission.
Post the result for us to admire.
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Marty,
There is no need to be like that :-\
You are failing to understand what I am trying to say to you. I DO understand what is involved by producing a model, but I was unaware that the models were only edited by people who do not have access to the models source files ect. I just think that VSTEP should not have agreed to release the packs with unfinished player vessels.
Oh and for the record, I do create 3D models, and I DO NOT 'pretend' to be a modeller. So please don't accuse me of pretending.
Regards,
Adam
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Adam,
I don’t see how you could have been unaware that the pack crew cannot edit the models. It was mentioned frequently here and elsewhere. In fact it was mentioned in the post directly above your question that they had to work with the static ship as it existed in the game.
Marty
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It seems that VSTEP just cannot win - damned if they do, damned if they don't.
Like as the others have said, the Super Packs are free and you do not have to download them. If you see something you don't like on TV, you just either change channels or switch it off. It's as simple as that.
I would like to show my support for all who were involved in the Super Pack, and I really appreciate their efforts, their free time and enthusiasm to make the Super Packs possible. For us to enjoy while we wait for SSE to come out. So please give them credit.
That's me off the soapbox!!!
Oops..blank post; sorry.
But if VS cannot do what users/creators/buyers want, doesn't it doom itself? Why create and then ask for opinions when you get so much flack for things you have no control over?
If you create for the love of creating, good for you. If you ask for opinions, you will get them. If you build and submit things made with dull tools for approval often enough and those things do not meet expected standards, people will stop visiting.
If new VS vessels are as poorly received as this one, the email announcements should not give the eye-candy impression that they are realistic or complete.
As for turning off the TV comparison, that is why shows disappear.
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Just thought I'd stick my two-penneth in!
I think the packs are good entertainment while we wait for SSE. Thanks to those who are making them.
There are some "speelling mistooks" ;D but they are not all developed by people whose mother tongue is english.
I did find that when I took Flying Cloud into Padstow in the pack mission, it said turn to port after lifting the anchor and the way to Padstow and the next WP was in fact to starboard! I had arrived at anchor in the right direction and had not turned around! Perhaps someone meant to say "to head towards the port (Padstow)" rather than turn to port?? .....
But ...whatever as the kids of today say.... the packs still provide more missions to keep us busy until SSE arrives - I can't wait for it myself.
It's the vessels and missions in SSE as provided at the point of purchase that have to be good, accurate and well tested, so let the people who do this, get it right. There were a few issues with the original included missions on SS06 & 08 that had to have updates or just did not work. I know because I got slated by people for daring to mention that the s/w, as sold, should work and it didn't all work as it should!!!! People thought I was talking about missions added later by users.....anyway... come on SSE, the date keeps going backwards, I hope this is because of extensive testing.
Perhaps it is good that it is called SSE not SS2010 as it may arrive nearer 2011. (JOKE) ;D :thumbs:
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Hi, Esprit350.
Your points are well-taken. I now understand that these creations are time-fillers until the biggies are ready.
I still suggest that an occasional meaningful word of progress from the gurus is very important. The "I'm sure they are working on something" mantras start to sound like cries of desperation after awhile.
Thanks for your insight. :o
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Oops..blank post; sorry.
But if VS cannot do what users/creators/buyers want, doesn't it doom itself? Why create and then ask for opinions when you get so much flack for things you have no control over?
If you create for the love of creating, good for you. If you ask for opinions, you will get them. If you build and submit things made with dull tools for approval often enough and those things do not meet expected standards, people will stop visiting.
If new VS vessels are as poorly received as this one, the email announcements should not give the eye-candy impression that they are realistic or complete.
As for turning off the TV comparison, that is why shows disappear.
First of all, it is VSTEP, not VS. On this forum it does make a big difference.
It was a mistake to call the ships “newâ€, which none of them was. Most were actual player ships with enhancements. For the most part, those were well done although you can’t please everybody when it comes to the size of controls, or their personal opinions on how the dynamics should be.
Attempting to make player ships out of static ships was partly in response to requests from users, and was fraught with potential problems. Perhaps the biggest problem was the lack of understanding by the complainers as to what was actually being done and by whom.
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First of all, it is VSTEP, not VS. On this forum it does make a big difference.
It was a mistake to call the ships “newâ€, which none of them was. Most were actual player ships with enhancements. For the most part, those were well done although you can’t please everybody when it comes to the size of controls, or their personal opinions on how the dynamics should be.
Attempting to make player ships out of static ships was partly in response to requests from users, and was fraught with potential problems. Perhaps the biggest problem was the lack of understanding by the complainers as to what was actually being done and by whom.
OK. VSTEP it is. Enlighten me on the "big difference".
I certainly have large understanding gaps. Your help and that of others is wanted.
"Complainers" sounds harsh if it applies to the responses in this thread. After all, "What do you think" seems to invite all kinds of comments.
Thank you,
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On this forum VS means Virtual Sailor.
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Thanks. I don't know why I shortened it to begin with. ???
<self, I gotta lotta catching up> :blush:
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Hey Third Mate, i remember that ship. I see her in the Port of Spain Harbor most of the times. She was a former windjammer cruise sailing vessel I believe. I didn't even know that they was going to put her in a Trinidad Museum but the museum refuse to accept her. Now they're trying to give the vessel back to British Virgin Islands. :blush:
Hope they will accept it, she looks like a great tourist attraction noways, very different from 200 years ago.That old rust bucket has some solid history built in it. Yesterday I spent around a total of 5 hours sailing her and I'm starting to feel the hard work and tough times she's been through.
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Oops..blank post; sorry.
But if VS cannot do what users/creators/buyers want, doesn't it doom itself? Why create and then ask for opinions when you get so much flack for things you have no control over?
If you create for the love of creating, good for you. If you ask for opinions, you will get them. If you build and submit things made with dull tools for approval often enough and those things do not meet expected standards, people will stop visiting.
If new VS vessels are as poorly received as this one, the email announcements should not give the eye-candy impression that they are realistic or complete.
As for turning off the TV comparison, that is why shows disappear.
Well, then switch channel or turn of your TV, because in this board there will always be opinions, no matter how and when and what about. And that's what VSTEP is listening to (according to Frank Dolmans interview with GameReactor about SS Extremes).
There are other game developers out there of the big ones that doesn't care to interact or listen to their audience at all. So we should be very glad that VSTEP care to listen.
And if people stop playing the game, then that's just a serious sign that the game need more stuff that caught the interest of the players and the audience watching YouTube-movies, game reviews, screenshots and all this stuff from this game. Feedback is a essential process of reviewing a product until the customer gets satisfied, and still want to buy it.
And when it comes to boats and ships in a ship simulator, I'm afraid that many is not question themselves what do you want to use the boat for?
a) just sail around
b) handle cargo
c) doing advanced navigation
d) towing operations
e) racing
f) practice rescue missions
g) maintenance and support a oil platform
h) handle passengers and cars (transportation between point A and B)
If this is supposed to be a simulator (or what it is already using in its brand name), then I think that there is a waste to add hundreds of boats and ships into this game, until it looks like a ships of the world simulator rather than a simulator purely supporting navigation, cargo handling, interactive environments, single player missions, multi player missions, engine handling, missions on-board a ship and similar stuff.
Comparing to Virtual Sailor, these sims are in the same boat right now (until SS Extremes reveal new features). They both got various ships and boats, but there is a lack of opportunities to do something with the watercrafts than just sail it around, with a few buttons and some controls (generalizing). I think than none of these sims caught the attention of hardcore simmers that probably want to more than just play a mission where you sail from waypoint A to waypoint G rescue a couple of people caught in the water. Anyway, I'm not saying that missions is a bad thing, that they are good for now and will become better in the future.
Yeah it's some sort of great effort to add new vessels to this game, but I don't think they caught the attention from serious simmers (those of us that want something more than just another vessel to sail around).
All ships and boats got their own shapes and colors and is made for some specific operations which this game is not yet simulates, so maybe that's what SS Extremes is all about (because Extremes is a strong word).
A boat is just not a boat...you will use it for something. :P
Regards, a hardcore simmer... :angel:
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Hallo Espirit
Just reading yr comment of the mission of the Flying Cloud into Padstow.
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There are some "speelling mistooks" ;D but they are not all developed by people whose mother tongue is english.
I did find that when I took Flying Cloud into Padstow in the pack mission, it said turn to port after lifting the anchor and the way to Padstow and the next WP was in fact to starboard! I had arrived at anchor in the right direction and had not turned around! Perhaps someone meant to say "to head towards the port (Padstow)" rather than turn to port?? .....
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There is no misspelling in my mission. If you anchor correctly at the anchor point just off the shallow edge, you have to turn to port after having picked up the anchor, order to reach the entrance of the deep waterway into the Padstow estuary. Then of course you have to turn to starbord into the deep waterway.
You can be sure, that I know what port/starbord means, after having sailed 17 years, last 11 years as mate/master on the bridge of various sized cargo/container ships and tankers.
Bgds
ARTSHIP/Horst
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To Sadsid and MVSmith - whilst I accept some of the points on this thread I for one am grateful for all the work you guys have done on the various extra missions and updated vessels. As a flightsim developer I know just how much work goes into even something 'simple'. Most of my aircraft collection is amazingly detailed and accurate but here and there I have kept the odd good ol' thang from bygone days because it has never been bettered - no matter that it is a bit rougher looking close up etc.
It is nice to sail something new even if it is actually 'engineing' instead of sailing. We all (should) know that the game dynamics won't support sail power so, given that it is a sim and is all pretend we can surely be content to imagine a bit more and make do. Early flightsims needed a lot of imagination from the user but I still liked them until something better came along.
I am particularly grateful for the player vessel updates and I hope there will be one for the Portferrio Angel soon. I sailed it again after a long absence with a Flying Cloud Custom Mission and I had forgotten its wierd low speed handling (seems to have a ghostly second engine but only one throttle) so please keep 'em coming.
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Hi ARTSHIP,
The spelling mistakes were in all different missions, not necessarily the one mentioned.
I understand what you mean about turning to port to get to to the deep water channel, however I did not do this, there obviously was just enough water to sneak over the edge of the bar. I can see where you are coming from though :)
Cheers,
Paul.
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I would just like to say what I think about this particular free addon pack; (Flying Cloud)
I think that altering already existing vessels on shipsim is totally pointless and is beginning to make shipsim look like a cheap simulation like VS. As far as I am concerned the existing shipsim vessels are good and very realistic;
I don't understand why someone can create these, with no offense intended, very crude addons for a highly respected simulator program when really the time used would be better spent working on NEW ships, with wake, walk-round etc etc.
The Flying Cloud does not disturb the water in any way whatsoever, additionally she is a sailing ship - why make a model of a sailing vessel if you cannot use the sails;
that's a bit like going into a supermarket with a huge shopping trolley trolley and buying a single can of beans!
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Firstly I know that its not easy to make the add on ships at all, they are based on AI or static ships like you all know but what the very clever people making the ships have to do is put in all the tiny detail of dynamics and things which can prove tricky, testing many times to get it realistic. But they try at every possiblity to add things llike walkthroughs and wake if they can but sometimes its just not possible relying on a basically empty butter box from vstep.
But congratulations are in hand as they spend much of their free time creating something for us all to enjoy here at Ship Simulator, something that many of other people if they tried would not be able to handle.
And pointless??? NO way I have always looked at AI vessels and thought... What if? I would love to sail that little yacht into little places like padstow where many a ship can not go and explore something new. And what if they dont have much detail, its the effort thats gone into it I appraise.
So a big well done on the add-on ships, and everyones lucky there are people nice enough to build new ships for us to enjoy. And if you dont enjoy the add-ons then ask yourself is your reason for not liking them really that positive? Think about what it takes to make them and all the time.
Well done Terry and the other creators keep going like this and thankyou for letting us explore a new world! :captain:
Kind Regards
Matthew Brown :2thumbs:
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Well, then switch channel or turn of your TV, because in this board there will always be opinions, no matter how and when and what about. And that's what VSTEP is listening to (according to Frank Dolmans interview with GameReactor about SS Extremes).....
Regards, a hardcore simmer... :angel:
I can't tell if I offended you? Hopefully the tone as I took it was due to our different locations on the map. Just in case, I apologize.
FWIW, I like your logic and value your opinions.techie talk. ;D
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Great thing to try with Flying cloud:
Choose the environment: Atlantic ocean, set the waves no higher that 2m, no wind, full rain, full thunder,and 80% fog, I gotta tell ya, it is the best experience ever
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The dogs bark, but the caravan moves on ! (at least i hope so)