Ship Simulator

English forum => Ship Simulator 2008 => Topic started by: samu2008 on February 22, 2010, 19:43:45

Title: iceburg
Post by: samu2008 on February 22, 2010, 19:43:45
Hi.. i dont know how to have iceburg in the game... sonebody plz tell me?.. thnx
Title: Re: iceburg
Post by: McGherkin on February 22, 2010, 19:57:42
The iceberg can be found in the list of static objects in the Ship Simulator Mission Editor. For some reason I think it's an AI object, too.
Title: Re: iceburg
Post by: samu2008 on February 22, 2010, 19:59:06
The iceberg can be found in the list of static objects in the Ship Simulator Mission Editor. For some reason I think it's an AI object, too.
Thnx!
Title: Re: iceburg
Post by: McGherkin on February 22, 2010, 19:59:38
no problem!  :thumbs:
Title: Re: iceburg
Post by: mvsmith on February 22, 2010, 22:11:17
I thought Iceburg was a town in northern Sweden.
McG is correct: Icebergs can be placed in missions that you make, either as static objects or as moving (AI) objects. (Icebergs usually move, that's why they are AI objects) The AI bergs will even flip over sometimes.
Title: Re: iceburg
Post by: Firestar on February 22, 2010, 22:12:46
Can you make them follow a regular course? Or enter a harbour? ;D
Title: Re: iceburg
Post by: McGherkin on February 23, 2010, 08:09:07
If they're AI yes...
Selsey IV anyone?
Title: Re: iceburg
Post by: mvsmith on February 23, 2010, 14:27:28
Hi Firestar,
Yes, AI bergs can go anywhere other AI ships can go. They even attempt to obey COLREGS, or did at one stage of development. That would have been frustrating for the “Sink the Titanic” crowd.
There are examples of AI bergs in T2.
Regards,
Marty
Title: Re: iceburg
Post by: The Ferry Man on February 23, 2010, 16:56:37
So I could make a mission with all 'AI ships' being icebergs...  ;D

Excellent  ;D

Do they still follow COLREGs?
Title: Re: iceburg
Post by: McGherkin on February 23, 2010, 19:29:49
hope not... No fun if they don't try to hit you  :thumbs: