Ship Simulator

English forum => Vessel Design Group general => Development corner => Modelers Resource Center => Topic started by: Firestar on January 03, 2010, 23:33:02

Title: Modeling an Environment for the Simulation
Post by: Firestar on January 03, 2010, 23:33:02
After some research, I've noticed there's not much in the guidelines for adding a vessel into the game about adding environments. They mention it, but they don't exactly state guidelines? I mean, there's GOT to be some sort of material out there! Have I seemed to have missed it?
Title: Re: Modeling an Environment for the Simulation
Post by: Mad_Fred on January 04, 2010, 14:37:53
Nope,

Just not possible for 3rd parties to do that yet, at the moment.  ;)
Title: Re: Modeling an Environment for the Simulation
Post by: --tractorman-- on January 04, 2010, 18:34:58
Just not possible for 3rd parties to do that yet, at the moment.  ;)

Yet, at the moment..? So possibly in future versions we may be able to..?
Title: Re: Modeling an Environment for the Simulation
Post by: Mad_Fred on January 04, 2010, 18:39:02
It is a possibility, but not a certainty.  ;D


Fred.
Title: Re: Modeling an Environment for the Simulation
Post by: --tractorman-- on January 04, 2010, 18:40:01
It is a possibility, but not a certainty.  ;D


Fred.

Time to get my modelling skills up. Good I'm using 3ds max now!
Title: Re: Modeling an Environment for the Simulation
Post by: Mad_Fred on January 04, 2010, 20:54:34
Excellent..Can you buy me a license too? The trial wasn't long enough to make much more than a cube with a hole in it, to be honest.  ;D
Title: Re: Modeling an Environment for the Simulation
Post by: --tractorman-- on January 05, 2010, 14:12:36
Excellent..Can you buy me a license too? The trial wasn't long enough to make much more than a cube with a hole in it, to be honest.  ;D

No sorry! It sure does empty your pocket though!
Title: Re: Modeling an Environment for the Simulation
Post by: Mad_Fred on January 05, 2010, 14:28:40
Well I had to try....  ;D


 :thumbs:
Title: Re: Modeling an Environment for the Simulation
Post by: MMMMMM on January 12, 2010, 06:06:07
Fred do you know how mush 3Dmax costs? like 3000 dollars :o lol
Title: Re: Modeling an Environment for the Simulation
Post by: Mad_Fred on January 12, 2010, 06:14:51
Yes I know.  :)
Title: Re: Modeling an Environment for the Simulation
Post by: MMMMMM on January 12, 2010, 06:30:36
Lol, i asked for it for christmas they thought i was crazy lol! The i asked for Ship Console then they still thought i was crazy then iasked to preorder Ship Simulator Extremes with 1 day Shipping and they said yes
Title: Re: Modeling an Environment for the Simulation
Post by: McGherkin on January 12, 2010, 08:01:39
The i asked for Ship Console

Sorry Vstep, but a Logitech Driving Force Pro is just as good, if not better than the ship console. And you can pick one up, new and unopened, for £40 - £50
Title: Re: Modeling an Environment for the Simulation
Post by: Mad_Fred on January 12, 2010, 23:12:08
Why are you apologizing to Vstep?  ;D

They only endorse the thing for Wilco Publishing and VR Insight, they didn't make it.

It is... kinda limited, isn't it?  :-\

Even a standard joypad gives more control axis than that, and will do better for all the multi rudder or unconventional propulsion systems imho..


Title: Re: Modeling an Environment for the Simulation
Post by: Firestar on January 12, 2010, 23:13:50
I hear it breaks like Styrofoam, is that true?
Title: Re: Modeling an Environment for the Simulation
Post by: Mad_Fred on January 12, 2010, 23:15:25
Nah, that's not true..

It is a decently made unit.. But it just offers too little control to my liking.
Title: Re: Modeling an Environment for the Simulation
Post by: Firestar on January 13, 2010, 01:16:11
Nah, that's not true..

It is a decently made unit.. But it just offers too little control to my liking.
♫ Too little control!!

Yeah yeah yeah! ♫