Ship Simulator
English forum => Small talk => Topic started by: Captain Calmac on December 08, 2009, 22:42:53
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the title says it all :)
captain calmac
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Sinking is bad... :thumbdown:
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You start the strangest topics.. ::)
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Well....To answer your question,
(If this is about Ship Simulator I assume?), You can strike another Vessel, object etc. - Or If you're playing about with the Mission Editor you could hit an iceberg...etc.
Or...If you're in a shallow area, and you feel like messing about...Drop your anchors, And your stern will rise up, bow will go down, and as you do that your draught will increase up front, Thus you may (If you're close enough) Hit the Seabed...
Or...If you're hanging around different depths, you can easily clip "A bank" under the water.
That's the best I can do for you!!
Jack.
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Isn't there also a cheat code???
For the one and only time I deliberately did it, I rammed the PoR up against the breakwater in Rotterdam
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Hi Cap’n,
Most ships in SS tend to sink in a manner that many find unsatisfying; they usually just settle.
To sink them in normal play, you need to damage them below the waterline. To the dismay of our Titanic fanatics, the icebergs in SS are not particularly effective at doing that.
With some luck, you might sink a ship by dropping an anchor while she has way on her. Usually, however, she will heel over but not sink. She will usually right herself if you raise the hook. Again, she needs to be holed below the waterline.
You could run her into various objects in search of one that can inflict the proper damage.
The most reliable way to cause a ship to sink is with the sink trigger in the mission editor. If you tow her over the trigger, she might even drag the tug down as well.
Sinking is rather boring because ships do not break up, or capsize. They just..like, you know…sink.
The above pertains to deliberate sinking. From time to time, especially in MP, ships will fly through the air, roll over, etc. when you least expect it.
To answer the question in your topic title: Do it in deep water.
Regards,
Marty
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Isn't there also a cheat code???
For the one and only time I deliberately did it, I rammed the PoR up against the breakwater in Rotterdam
`sink
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Titanic is one of the easiest ships to sink. One obvious way to damage her below the waterline is to ram her with a ship with a bulbous bow: Vermaas will dispatch her quickly.
You can also sink her with small boats: The powerboat will do it, but you might have to hit her more than once. Fortunately small craft such as the powerboat, the pilot boat, and even the jetski can damage Titanic without sustaining any damage themselves. No surprise there, considering Titanic’s metallurgy.
One very simple way to start her down, as in the picture, I will leave for you to discover.
Even this is disappointing in the end as she rights herself and settles slightly by the stern in her normal fashion.
If you want to watch a ship sink all the way down, Play > Mission “Disaster near Bergenâ€.
When the mission completes, click the Continue button and switch to Latitude.
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HI
Whay not kip the ship on the water so it not sink, easier to sail here then :evil:
well i newer seen the point of sinking ships do, but that's me :thumbs:
Tore
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Hi Tore,
We need to cater to everyone’s whims. Some folks, I’m sure, only buy Ship Simulator so that they can sink ships. Others only buy it so that they can count the rivets on Titanic. Whatever turns them on.
Regards,
Marty
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I think it's silly to buy a ship sailing game, and then try to find ways to sink them..
I think Captain Calmac just wants attention.. 8)
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I know Marty
but still don't understand the point to sink them do :doh:
but that's my meaning and we have different feelings about it
Tore
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Hi Tore,
I think you will agree that sinking ships in SS is a better outlet for their urges than pulling wings off flies or setting fire to the neighbor’s cat.
Regards,
Marty
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But understanding the mathematics of fluid hydrodynamics as it applies to ships is pure magical beauty!
That understanding takes intelligence and dilligence, compared to what is required to simply click a button and make a collection of pixels appear to sink... :evil:
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Perhaps in the PRO version, I would agree.. In SS08 (and I GUESS SSE) it is a very simple model that sinks if it is hit or doesn't sink. 1 or 0
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Why would the Pro version need a more realistic sinking model? “How to sink your ship†is not in the curriculum of any maritime academy, at least not in the US.
Special damage control trainers may produce realistic sinking in programmable ways, but they seldom include all the features of a bridge simulator.
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Why would the Pro version need a more realistic sinking model? “How to sink your ship†is not in the curriculum of any maritime academy, at least not in the US.
Special damage control trainers may produce realistic sinking in programmable ways, but they seldom include all the features of a bridge simulator.
No, that isn't what I said if you would kindly read the post and the post I was referring to. It is hardly difficult now, is it? ::)
But understanding the mathematics of fluid hydrodynamics as it applies to ships is pure magical beauty!
'nuff said.
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Perhaps in the PRO version, I would agree.. In SS08 (and I GUESS SSE) it is a very simple model that sinks if it is hit or doesn't sink. 1 or 0
In this post you imply that the Pro version might have a more realistic sinking model.
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Special damage control trainers may produce realistic sinking in programmable ways, but they seldom include all the features of a bridge simulator.
even better, try damage control in a lifesize simulator. you'll find it much more realistic than any computer program, and a lot scarier!
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even better, try damage control in a lifesize simulator. you'll find it much more realistic than any computer program, and a lot scarier!
Been there, done that, not allowed to do it again since I now had the training.
But I can add it's great fun!
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Perhaps in the PRO version, I would agree.. In SS08 (and I GUESS SSE) it is a very simple model that sinks if it is hit or doesn't sink. 1 or 0
Hi Stu.
I'd disagree there. The hydrodynamics within Ship Simulator are quite complicated, covering all potential models with water levels up to and over the decks. When the ship is in sinking mode the hydrodynamic settings for mass and Centre of Mass (plus others) get weighted according to the position of the damage. The physics engine then recalcualtes everything based on the setting the hydrodynamic engineers have set up for the model.
There are about twenty interconnected settings for various modes of skin resistance damping alone! This is not simple stuff. Never mind all the inertial effects, power curves and so on. Hundreds of interconnected dynamic settings and curves are involved. Beautiful maths!
But we don't calculate or set them for sinking. Handling on flat water, rough seas and so on, yes. Sinking, no.
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In this post you imply that the Pro version might have a more realistic sinking model.
No I didn't.
Hi Stu.
But we don't calculate or set them for sinking. Handling on flat water, rough seas and so on, yes. Sinking, no.
I don't recall saying anything about sinking in the Pro version... I was merely commenting that the PRO version has more of the attributes you describe than SS08. Or hasn't it? Perhaps the PRO customers will be a little peeved if the 08 version has all the same mathematical function at a fraction of the price
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Hi Stu.
I was only speaking about SS 2008, since I thought that was the subject being discussed in "a very simple model".
PRO has many, many more parameters to be set up. For one thing, the wind affects the ships there (many other things affect them as well).
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Hi Doc
I think this is just a misunderstanding. I know what you're trying to say. Even if you DID cause the misunderstanding ;D
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Nice try... :evil:
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Nice try... :evil:
It was, wasn't it :angel: