Ship Simulator
English forum => Ship Simulator 2008 => Topic started by: Warspite2 on November 27, 2009, 15:01:48
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Just thought I would stop here and tell the developers thanks! Every week or two I am getting an email of a new free add-on that either has updated a current ship or some even added new a ship. Ship Sim has came a very long way since the beginning and its gotten really "up there" through this time. :2thumbs:
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Glad that you're enjoying them.
You might be interested to meet the team:
(in alphabetical order):
Art_ship
Des Healey
Hugh Gammon
LucAtC
Matt Brown
Sadsid
They are doing a wonderful job, aren't they? :thumbs:
Keep a close watch out. There are some absolutely stunning new things to come out soon.
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I just want to add my hugest and most grateful thanks too! ;D
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Hi Sue.
Long time no see. Hope all is well. :thumbs:
Glad you're enjoying them.
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I can't wait for the other add on packs.
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I enjoy them very much....Oh I have a question I didnt notice a horn change for the Igor K or Sherpa, is that an installation problem or just they werent changed
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I heard the difference in JJ's, PoR's, RJ4's, Red Eagle's, RPA12's and Igor K.'s horns. They have a lower buzz in there. It is kinda a bit hard to hear over the Horn pack from Mad_Fred and TerryRussell. But Terry's is way much better over the original, but all who made the Super Packs are given a gratitude of thanks from me. And to Mad_Fred and TerryRussell for the Radio and Horn packs before the SPs came. Great Job all! ;)
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Lots of people to thank for the Super Packs: (in alphabetical order):
Art_Ship
Des Healey
Hugh Gammon
LucAtC
Marci
Matt Brown
Sad Sid
TerryRussell
I enjoy them very much....Oh I have a question I didnt notice a horn change for the Igor K or Sherpa, is that an installation problem or just they werent changed
Many of the super pack horns will sound similar to the version in the horn sounds pack I made previously, but they are now much longer and I have added depth & reverb etc. In some cases I have remade them from scratch to increase the quality of the sound. That applies to Igor K and Sherpa, certainly.
All of the new radio sounds in the add-ons are new recordings made by me during my travels. I edit them to remove commercial information and I often make radio conversations from parts of many recordings. In some cases I get friends round and we spend an evening recording imaginary radio conversation. As those friends are the very people you would hear on the ship's radios, that makes it sound very authentic.
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A big thank you to all involved in creating these add ons.
Jim. :2thumbs:
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You are all very welcome for the packs! Glad you like them! ;D
The amount of effort and organising that goes into them is incredible, we always enjoy making them for you all to enjoy using them! :lol:
Kind Regards
Matthew Brown :2thumbs: :captain:
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With the new Sherpa Super Pack you might find that the turning of the vessel seems a little poor. It only seems to show up on some PCs. LucAtC has taken a look at the dynamics and come up with a revised version.
I have uploaded the updated Super Pack to the VSTEP system, but it probably won't get linked to the Shipyard until Monday. You'll know if you have the new version, because it says "V1.1" in the title bar at the top of the install box.
If you are really struggling, just reinstall the version that is there now and select the original dynamics.
I'd only suggest changing it if Sherpa seems very sluggish at turning.
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Thanks for the info regarding the Sherpa Terry.I thought it was my PC playing up. :thumbs:
Regards Jim.
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With the new Sherpa Super Pack you might find that the turning of the vessel seems a little poor. It only seems to show up on some PCs. LucAtC has taken a look at the dynamics and come up with a revised version.
I have uploaded the updated Super Pack to the VSTEP system, but it probably won't get linked to the Shipyard until Monday. You'll know if you have the new version, because it says "V1.1" in the title bar at the top of the install box.
If you are really struggling, just reinstall the version that is there now and select the original dynamics.
I'd only suggest changing it if Sherpa seems very sluggish at turning.
Hi Terry,
When I installed super pack for Portoferraio Angel, I've noticed her bow thruster was almost non-existence (really slow - about 0.5 knots). Does anyone have this problem as well? (she is fine otherwise)
Dont get me wrong, I am really enjoying the Super Packs with all these extra missions and smaller controls :thumbs:
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Hi Kevin.
In some cases, when the power of engines and thrusters have been made more realistic, it has meant that the power has been reduced. Often, the original developers had no data available and went for something that felt right. In more than a few cases, even though they had data from pilot cards and manufacturer's testing, the data was actually incorrect or incomplete.
As we uncover better data sources, we have modified the various characteristics.
To be honest, I can't recall if P. Angel was one of those vessels, but it may well have been. 0.5 kt sounds about right.
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Hi Terry,
Ah thanks for explaining a bit more about the developers & data stuff etc, it all makes sense now. :)
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Ah, we're very glad you guys are all appreciating it. Let me take the opportunity to thank Terry and his Creators Forum team for their wonderful add-ons for the game.
Excellent work, every week again, for which we are more than happy to provide a platform (The Shipyard) for the entire community to enjoy their work. But that's the easy part. ;)
Kind regards,
Frank
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Hi Frank.
Thanks! I'm sure all the team appreciate the feedback.
And folks, the best is yet to come! There are some stunning things coming your way. :2thumbs:
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AWSOME!!!
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Hi Frank.
Thanks! I'm sure all the team appreciate the feedback.
And folks, the best is yet to come! There are some stunning things coming your way. :2thumbs:
Will there be different add-ons, not just the Current Dynamic Improvements/Lights?
Also I add my Thanks to the developers of these free upgrades
Thank You very Much For making a GREAT game even GREATER :thumbs:
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And folks, the best is yet to come! There are some stunning things coming your way. :2thumbs:
I'll be surprised if there will be some floating cranes & SR.N4 for free download on the Shipyard. ;D
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SR.N4
Shipyard
:o :o :o
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SR.N4 for free download on the Shipyard. ;D
Pointless suggestion removed!
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Or the "Zubr" class hovercrafts which are even better!
nah SR.N4. More historically important.
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nah SR.N4. More historically important.
Couldn't agree more! :doh:
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I'll be surprised if there will be some floating cranes & SR.N4 for free download on the Shipyard. ;D
It will only happen if if I was to make them...
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It will only happen if if I was to make them...
That's why I'll be surprised if that happens. ;D
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It will only happen if if I was to make them...
I'll give you my kidneys!!!
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An especially big thank you for the latest generous super-pack! ;D Very, VERY appreciated!
A Merry Christmas to you all!
Sue
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I agree
Very Nice
Thanks Terry and all the developers at VSTEP and the Creators Forum :thumbs:
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Agreed, A brilliant christmas superpack, Terry! Love the new ship, good to see her back from SS06, she's very towable(!).
I take it that's the original model? What changes did you have to make to get her into SS08?
Is it possible that the SS06 yacht could make a triumphant return?
Oh and is it possible to reskin the bouys then?
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Actually, it made it into the game as the AI Small Container Vessel. I took that as my starting point and then remade it as a new playable vessel, as the AI is just a hull, basically. It took about 3-4 months of work. A lot of that was work on turning the 3D model into a working ship. That's where the real hard work is conducted (the model is less than 10% of the total work required. But that 10% is still a huge amount of work).
Unfortunately the 2006 ships aren't transferable. Sorry. I'd love that Super Yacht as well. If I could, I would.
Yes, the buoys are sort of reskinable. But due to the way that the skins wrap around, you can't get stripes etc. Otherwise I'd have done that as well!
The testers have also done a marvellous job, providing me with lots of good information about the handling of the vessel and its lighting and mooring and turning and so on.
Thanks to (alphabetically):
Art_Ship (Horst)
Des Healey
Matt Brown
Hugh Gammon
MVSmith (Marty)
Sad Sid (Eric)
Traddles (Angus)
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Ok, thanks for the info!
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Thanks to:
Art_Ship (Horst)
Des Healey
Hugh Gammon
MVSmith (Marty)
Sad Sid (Eric)
Traddles (Angus)
Terry Russel
for all the good works with missions and Terry for the "New"ship Selsey II and all other things he do for us in his free time,Selsey II is fun to sail, but not in 4 meters high waves ;D
and a big thanks to V-Step to that are provides this free add ones, I'm proud to be one of the mission builders on creator forum and the mod team her on Ship simulator forum
MARRY CHRISTMAS TO ALL MY FRIENDS OVER THEIR and officious here to
hope you all get a nice and peacefully holly day
Tore
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is it just me or the starboard/port camera takes you into it at the front
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Ok, thanks for the info!
I've just checked the download function and found a couple of minor problems. So I've fixed them and uploaded an update. Some people might not have got all the missions installed when they clicked the relevant buttons. That should work OK now.
The "Container Trials" mission had a waypoint that had decided to go and live on the land. I've fixed that. Strange, as it was fine in my version that I uploaded. Must have got corrupted along the way somewhere!
If you have already downloaded and installed the game, you should do it again, and all will be installed for you.
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I hope everyone has been enjoyng the add-on packs this year, they are really good arent they! ;)
Like I said before everyone on the team works extremely hard to get these packs ship-shape for the shipsim players to play them, from small things like testing the missions to bigger things like making fully playable ships.
Its amazing what can be achieved.
Many kind regards to the team:
Terry Russell
Art_Ship (Horst)
Des Healey
Hugh Gammon
MVSmith (Marty)
Sad Sid (Eric)
Traddles (Angus)
TJK (Tore)
Its a pleasure working with you all, and I would like to wish you all a very happy christmas and new year.
Many Kind Regards...
Matthew Brown
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Thanks for another great add-on pack, guys... :thumbs:
I also really like the new container ship (will there be a walkabout mode on her in the future ? )
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Sorry, Matt. I left you off the list. You've been super-glued back in place now.
Hi SD.
Probably not. I haven't modelled the interior apart from the bridge. But in Extremes...... ;)
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Thanks Terry! ;D No problem.
Kind Regards
Matt Brown
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when downloaded and installed in shipsim 2008, howcome tthe new ship/missions won't show up in the missions part of the game?
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when downloaded and installed in shipsim 2008, howcome tthe new ship/missions won't show up in the missions part of the game?
They are in the Custom Missions part
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I'd love to use the add ons. After I've installed them, they appear in the Custom Missions folder but when I try to play that sim they report that there is no such ship in the game.
What can I do to fix this please?
AMD3700, 4 Gb DDR, XPsp3, 9800GT NVidia card and all the other stuff you'd expect. Works fine with basic SS2008.
All guidance appreciated
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Folks
Thank you all for the hard work you have put into giving us more reason to love this sim. It was a perfect way to end the year for me, and a great way to launch the new version.
Merry Christmas, Happy New Year to you all!!
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I'd love to use the add ons. After I've installed them, they appear in the Custom Missions folder but when I try to play that sim they report that there is no such ship in the game.
What can I do to fix this please?
AMD3700, 4 Gb DDR, XPsp3, 9800GT NVidia card and all the other stuff you'd expect. Works fine with basic SS2008.
All guidance appreciated
Sounds like you don't have New Horizons installed. Many of the missions ned the extra ships that come with it. If you look at the readme file, it tells you which ones don't need it. One of them is £San Francisco Cargo Run". Try that one first.