Ship Simulator

English forum => Ship Simulator 2008 => General discussions => Topic started by: jojo123 on November 23, 2009, 23:22:05

Title: SS2008 V.S. SS2006
Post by: jojo123 on November 23, 2009, 23:22:05
And when the new ss2010 comes out i will have a new poll with all 3 of them,
but for now I will be polling about what people like and what they want to
have improved in the ship simulator games:) :thumbs:
Title: Re: SS2008 V.S. SS2006
Post by: Agent|Austin on November 23, 2009, 23:26:57
SS08 by far, it has more ships, locations, free roam, multiplayer, weather, add-ons.
Title: Re: SS2008 V.S. SS2006
Post by: Wave Music on November 23, 2009, 23:30:41
http://www.shipsim.com/ShipSimForum/index.php/topic,16502.0.html
http://www.shipsim.com/ShipSimForum/index.php/topic,16501.0.html

Why it's so urgent to know which game, & how it's better, that you made 3 topics?
Title: Re: SS2008 V.S. SS2006
Post by: Ozy783 on November 23, 2009, 23:33:06
I prefere ss08 but I chose SS06 because it runs really fast on my machine and your could attach a towline to any ship like I used to do. I can't do that in SS08 unless it's a mission with a certain ship.

(I made Free-Roam Missions In SS06)

Ignore my spelling mistakes, I'm dyslexic =)
Title: Re: SS2008 V.S. SS2006
Post by: matt5674 on November 24, 2009, 00:43:39
I like Ship Simulator 2008.
Reasons:
More ships
Free roam on all ships
More harbors
waves system
sky system
Custom Missions
Multiplayer
and new bow splash.
Title: Re: SS2008 V.S. SS2006
Post by: Agent|Austin on November 24, 2009, 01:43:05
I prefere ss08 but I chose SS06 because it runs really fast on my machine and your could attach a towline to any ship like I used to do. I can't do that in SS08 unless it's a mission with a certain ship.

(I made Free-Roam Missions In SS06)

Ignore my spelling mistakes, I'm dyslexic =)

You can make free-roam missions in SS08.
Title: Re: SS2008 V.S. SS2006
Post by: Captain. Mitch on November 24, 2009, 10:07:38
Hello!

I chose SS2008 But the 2006 is a very good game to...

There are more ships, better graphic, more mission, free rom on ships, better efetcs... and other
But the SS2006 has YACHT!!!!! And  because that is good for me...

and other...

Good bye!
Title: Re: SS2008 V.S. SS2006
Post by: ChrisCrash on November 27, 2009, 03:11:57
I am new to both (bought 2006 & 2008 within last 3 weeks) and have played all missions in each.  My initial impression is:

Although 2008 has better gfx, is more flexible, and has more boats & missions, I prefer the controls in 2006 much more....mainly, the throttle and rudder controls. One must use a mouse for them to hold a setting. Also, steering is silly. Without power applied, the boats basically go straight.  As a sailor/boater for 50+ years, I know that is totally unrealistic. Momentum + hydromatic flow over the rudders acts otherwise. 2006 is much closer to reality in this regard. This combination makes the jetski, for example, a joke to control.  Maybe I'm missing something?
In addition, the chart window in 2008 should be moveable.  It blocks one's starboard sight line, so one must constantly hit F4 on/off.
And, the mission where the Sherpa must run forgotten containers to the ship is totally unrealistic.  Why does the container ship suddenly reappear downriver after chasing it upriver for many minutes?  I got within approx. 2 km just to see it pop up aprox. 5 km on the opposite of the chart!!!  That's ridiculous in my opinion.

Those are just a few of my complaints. Frankly, I'm dissapointed with 2008.
I do like having to earn my captains papers in 2008, however.
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 27, 2009, 05:16:58
Hi Chris,

Some of the boats in SS2008 are Jacuzzi powered. Red Jet is one, the water taxi is another. They have no rudders and, consequently, no steering without power.
The Jetski has no rudder either.

The hovercraft “rudders” are ineffective when the fans are shut down. That craft is usually steered with the forward thrust ducts because it has the dynamics of a hockey puck when steered with the fan diverters.

Ocean Star and Bugsier 2 are steered with azimuth drives.
 
Even those ships with conventional screws and rudders often have diminished steering without the prop wash over the rudders.

The container ship is an AI vessel; they continually repeat their paths. That is how missions work. If you had caught up to her as the creator intended, that would not be an issue.

As there are well over 100 missions for SS2008, some of them requiring more than four hours to complete, you must have been very busy since the 14th to have done them all.

“Hydromatic”?  What has a Pontiac transmission to do with steering a boat?

Regards,
Marty
Title: Re: SS2008 V.S. SS2006
Post by: Agent|Austin on November 27, 2009, 06:05:37
I have been on a jetski, and a jetboat. Neither can "turn" without power applied.
Title: Re: SS2008 V.S. SS2006
Post by: McGherkin on November 27, 2009, 07:56:53
Austin is right. Jetboats do not steer when there is no power. But conventionally propelled boats can. So why not in ss08?

I think the dynamics will be better on ship sim pro, that's why it costs much more. Simple as that.
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 27, 2009, 08:02:00
Hi A|A,

He seems to be confused on a number of points. The chart seldom obscures anything important in a mission, and the transparency can be set so that both the chart and anything behind it are both visible.

“Captain’s papers” are properly called Master’s licenses. To be a captain requires only a cap. To be a Master Mariner requires somewhat more.
If he has, in fact, completed all the "official" missions, then the ranks indicated on his profile fall far short of "Earning him captains papers". There are no more missions that would add to his rank.
 
His claim to have completed all missions indicates that he doesn’t know about the many custom missions available for in-game download, the many more available from the Creators Forum, and the ones from the Shipyard.

Perhaps if he bothered to learn more about the operation of the ships, and about the playing and creation of missions, by reading the available manuals and tutorials, he might be in a better position to judge the relative merits of the simulators.

Regards,
Marty
Title: Re: SS2008 V.S. SS2006
Post by: marcstrat on November 27, 2009, 08:17:34
Hoy,
I think the 2008 version is better than the 2006.
Just look at the water(waves).
However, it's a very nice thing to see,were this sim came from since 2006 first release.
You can see the hard work from Vstep and some members.
So on the end the "extreme" version will be better than the 2008.
And this is why they do it for.
Marc
Title: Re: SS2008 V.S. SS2006
Post by: ChrisCrash on November 27, 2009, 12:35:42
Marty: If you're going to nitpick typos at least get your facts right.  The hydra-matic tranny was developed by GMC Caddy & Olds divisions simultaneously in 1939.

To the rest.  Ty for the replies.  A few points:  I'm not trying to step on toes here.  You are certainly free to like what you like.  I'm afraid I misled you though...I have not completed all the missions in 2008 yet....maybe 20-25 so far. My apologies for typing too fast & not editing.
As for the AI ship in the mission I referred to, well, I tasked as fast as it would allow, and there was NO way to catch up to the container vessel before it started all over downriver.  If there is a way, I'd like to see it.
Austin: As for jet boats, I completely restored a '63 Jacuzzi jet boat with a 327 short block in '92.  It had a small rudder as stock equipment, so your assumptions are incorrect.  All boats/ships are not created equal.  In fact, two boats of exactly the same model/make will behave differently...although usually subtlely.
As for reading ALL the info on this site....well bite me, Marty.  I have better things to do.  THe GAME refers to "Captain" levels.  I know better, having a 100 ton Masters License...among many other achievments, including a Commercial/Instrument/Multi/Seaplane flying license. Get out of your armchair & get one or two IRL yourself.
If you want to help, tell me how to change the transparency of the chart.

I merely believe that the 2006 game was a good start & they should not have changed so many fundamental controls.  ie: I liked the better birdseye view capability in 2006.  You cannot scroll out as far in 2008.  Also, I liked being able to go from outside view to the binoculars with just the scroll wheel.  It's likely they changed this to add more "walk around" capability...not just the Titanic in '06.  Personally, I could care less about the "walk around" feature. Last item:  I have the english version of both, of course....so why didn't they have a native english speaking person edit it?  2006 was a bit off, but 2008 cries for editing.  How much could that have possibly cost?  Hell, I'd do it for free.

As for the gfx quality...yes, it's better in 2008...BUT...the level of quality is circa 2003 at best.  Not only am I a geek who builds his own PCs etc, but my eldest son has been a major player in the computer games industry for over 20 years...including at LucasArts and EA.  He agrees.

Since some here seem sensitive to criticism of a game they didn't design nor build, I'll be more careful with any future posts.

Chris
Title: Re: SS2008 V.S. SS2006
Post by: Traddles on November 27, 2009, 13:11:17
Hi Chris,
I am sorry you see fit to be quite so offensive. As for qualifications many of the folks on this forum are highly qualified in the marine field. I myself have a British foreign going masters certificate which covers ALL sizes of ship not just small ones, but I don't make anything of it. Marty is possibly far more highly qualified than many, but he does'nt wear his pedigree on his sleeve either.
Now to one of your complaints, under the chart, bottom right, is a slider which does exactly as Marty has pointed out. It fades the chart down to a level where you can clearly see through it. ::) All you needed to do is look. :doh: Mind you I cannot see how the chart is obscuring anything, as the ships all sail on the water not in the sky, but that is purely my opinion.
The mission you describe chasing the container ship down river has been dealt with over and over again on the forum here, again all that is required is to look. The handling characteristics of the ships in SS2008 are based on actual dynamics of real ships and have been verified by naval architects and other highly qualified persons. Furthermore these dynamics are frequently updated where they are found to be unrealistic. These updates can be found on the Creators forum and currently on weekly FREE packs from Vstep.
If you are able to find such creative and authentic help in regard to any other game then please feel free to do so.

I would point out, finally, that we are none of us sensitive to criticism of the game, only to uninformed criticism based on insufficient evidence.
Kind regards,
Angus.

P.S. I commend the following to you:-

http://www.shipsim.com/ShipSimForum/index.php/topic,2886.msg28895.html#msg28895

It is worth noting the name of the author, not bad for someone who sits around doing nothing in his armchair knowing nothing about the game. Whilst on this subject, I should point out that the mission "Forgotten containers" is a recognised faulty mission which has been discussed at length on the forum previously. The mission was remade and posted on the Custom mission file some time ago under the title:- "Forgotten containers (Remake)". This will save your precious time being wasted looking for it.  :evil:
Title: Re: SS2008 V.S. SS2006
Post by: Agent|Austin on November 27, 2009, 13:31:30
Blah Blah

Some jet boats do have small rudder thingys you can bolt onto the jets, ours did not, and therefore behaved totally differently then a boat equipped with a rudder.

But SS08 DOES have a problem with rudders having no effect without power.
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 27, 2009, 14:02:48
Hi A|A,
Which of the conventional screw & rudder ships do not steer well without power, but with way on?
Marty
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 27, 2009, 14:15:57
Chris,
If you read the bold, blue topics at the top of the SS2008 > Missions board, you will find much information about the game, including a Missions Manual that explains, among other things, how to adjust the chart.
You will also find a Mission Editor tutorial. Even if you never attempt to create a mission, it will give you some insight into how missions work.
Here is a link to information on controlling ships that have azimuth drives:
http://www.shipsim.com/ShipSimForum/index.php/topic,16541.msg217793.html#msg217793 (http://www.shipsim.com/ShipSimForum/index.php/topic,16541.msg217793.html#msg217793)

Title: Re: SS2008 V.S. SS2006
Post by: ChrisCrash on November 27, 2009, 23:05:17
Ty for the tips fellas.  Sorry if I got off on the wrong foot.  I do not wear my credentials on my sleeve.  Typically, quite the contrary. I felt I was attacked for merely expressing my opinion in a thread that asked for it.  I will try to be more sensitive in the future.  Many of you clearly take this game more seriously than I think it deserves.  However, there is no doubt that this is one of the best supported games I've ever seen, and for that I commend Vstep.

With that aside...if anyone cares...another difference between 2006 & 2008 I find annoying is that in 2006 one could plan one's route in a mission because all of the waypoints were revealed.  In addition, one could click on a waypoint icon and "scope" the area...such as preplan the approach, etc. to berthing the vessel.  The designers of 2008 took a different approach.  I simply prefer the '06 approach.  Perhaps I'm overly task-oriented. :doh:

Fair winds & gentle seas to all.

Chris

Title: Re: SS2008 V.S. SS2006
Post by: Stuart2007 on November 27, 2009, 23:15:48
I'm glad ww3 was averted then... An arguement that I wasn't around to start  :o

for my tuppence worth. This topic is like having Ford model T Vs Aston Martin DB9. Totally pointless question. Again.  ::)
Title: Re: SS2008 V.S. SS2006
Post by: Kapn Jonah on November 27, 2009, 23:17:37
ChrisCash,

The people that made SS08, made SS06 too ;)
Title: Re: SS2008 V.S. SS2006
Post by: ChrisCrash on November 27, 2009, 23:25:06
Some jet boats do have small rudder thingys you can bolt onto the jets, ours did not, and therefore behaved totally differently then a boat equipped with a rudder.

But SS08 DOES have a problem with rudders having no effect without power.

Austin, the jet boat I restored had one jet (or "pump" as they are called) and a fair sized rudder centered aft...roughly just below the pump's thrust port.  There are many jet boats around my area (well known river here), most with rudders.

MVSMITH:  Ty for the link, but I am quite familiar with azimuth drives.  I love 'em.

Traddles: I'm amazed that you don't find the chart blocking your starboard view....and I'm certainly not talking about the sky (typical UK sarcasm...).  Perhaps it is a resolution setting issue.  I'll fiddle with it.  Ty for the tip nevertheless.
Title: Re: SS2008 V.S. SS2006
Post by: ChrisCrash on November 27, 2009, 23:31:41
ChrisCash,

The people that made SS08, made SS06 too ;)

No kidding?  Did you think I thought otherwise?  If so, from what post?  Quote please?

It's ChrisCrash, btw.

My impression of the caliber of the forum members here just gets better & better... :sleepy:

So....at what point exactly are you all going to actually discuss the thread's topic?
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 28, 2009, 00:19:00
So....at what point exactly are you all going to actually discuss the thread's topic?

Hi Chris,
That’s how this rhubarb started. Asking opinions on everything under the sun is a good way to start trouble.
Not that opinions per se are bad, but sometimes those who feel that they are entitled to express their opinions don’t believe that others have a right to express their opinions of those opinions.
Enjoy the games.
Regards,
Marty
Title: Re: SS2008 V.S. SS2006
Post by: ChrisCrash on November 28, 2009, 02:48:15
Ok...got it.  Opinions are a bad idea here.  Too bad.  In my long life, that is how I learned and made things better....

Slight hijack here (apologies to the thread author): I have run into yet another mission glitch.  The Phi Phi Hovercraft Charter will not indicate that it is completed.  I have searched the forum and found 3 threads about it but the most recent ends June '08.  It directs one to something called the Creators Forum, yet another place one must "join".  Am I correct so far?  Is this for real?  There are KNOWN problems (for YEARS) with the software I paid for and I have to go through all this crapola to fix them???  Why didn't the 1.4.2 patch fix them?  ...or another patch?  This is terrible support.  Not an opinion, just a fact.

What other problems can I expect as I continue to play these 2008 missions?
Title: Re: SS2008 V.S. SS2006
Post by: ChrisCrash on November 28, 2009, 03:36:05
The game patches are mostly causing new problems with missions than resolving the existing ones.  The tech. & mission support here is free, every mission that was officially recognized as broken has a fixed version - somewhere here or on Creator's Forum (joining which takes less than 1 minute!) for again free download.
One only have to search for answer if one really wants it to be answered.
http://www.shipsim.com/ShipSimForum/index.php/topic,13994.0.html

But of course, I do realize that the laziness is the humankind's main enemy...

Did you even bother to read my post?  You're right about laziness.  I've already wasted hours of my time on a DEFECTIVE, unsupported product!  I'll never get that time back. My TIME is not free, nor was the software....that is clearly defective.  Sheesh!  What's wrong with you peeps?  Are you all Vstep sock-puppets?
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 28, 2009, 03:48:59
Hi Chris,
I agree with your assessment to some degree; not so far as “crapola”, which is a rather dated expression.

As for what other problems await you: You most let the lotus flower unfold itself petal-by-petal.

If you read the bold blue topics you could avoid a lot of frustration attempting to play missions that are posted as flawed, and for which corrected versions are available.
Many corrections are on the Creators Forum, a quasi-official arm of VSTEP, and free to all who bother to register.

In case it has not penetrated, this forum and the CF are run by and for users who volunteer their time to solve problems (often the same questions are asked over and over by … never mind), construct missions, test missions submitted for approval, improve ship dynamics and controls, and write manuals and tutorials that some have better things to do than read.

When you trash SS, you are trashing the efforts of many unpaid members of this forum. You are not reaching VSTEP.

Most of the missions that you claim you paid for are missions created by members, and are included in releases as-is for the enjoyment of others.

You are not the first to come on this forum with no understanding of what is involved in producing and maintaining a program like SS. Others have come before, made themselves obnoxious for a while, and disappeared, to the relief of most on the forum.
http://www.shipsim.com/ShipSimForum/index.php/topic,16532.msg217244.html#msg217244 (http://www.shipsim.com/ShipSimForum/index.php/topic,16532.msg217244.html#msg217244)
Title: Re: SS2008 V.S. SS2006
Post by: ChrisCrash on November 28, 2009, 06:47:05
Marty:  You will have to explain this "culture" better to me.  This product I paid for is defective.  I have not downloaded anything FREE.  If you enthusiasts want to offer free stuff, that's your business. I just want what I paid for to work. Is that too much to ask??? I just ran into yet another mission (Bunker towage in Rotterdam) that is also crap (is that better than "crapola"?  Jeezus man, get a life!).  And, I went to the trouble (once again) and searched this forum for an answer.  What I found was not a solution that I can live with.  In fact, the "fixed" mission is no longer available according to one response (Twaddles).  That's 3 missions out of 23 (so far) that are full of bugs.  That is not what I paid for.  That is certainly a legitimate complaint. If not lodged here...a forum on the Vstep site, then where?  This is THE VSTEP site, not yours!

The thread author asked for differences.  Well here's a BIG one:  2006 worked.  2008 doesn't.

I also do not understand why people would "volunteer" such enormous amounts of time & effort to fix Vstep's errors, and then take it personally when yet one more disappointed customer comes here with problems everyone here is apparently already aware of.  Then you treat them like they're idiots? WTF???  It is no wonder they leave and not come back.  And, this result is apparently what you prefer?  How does that attitude support your precious game?  Do you think that Vstep will invest more money for your little club here, or do they need more prospects for the future to build something that actually works?

If you don't think that Vstep personnel read these posts, then you are naive indeed.  They SHOULD.  They should also step up to the plate and fix their terrible programming with a patch.  That is the standard of the industry. Is this the only game you have ever bought/played?  They should NOT depend on their loyal niche market customers to fix their defective product.  They have known of these defects for years. They have not done anything to fix them. Why you don't get this simple point is beyond my comprehension. Seek counseling immediately.

This product is deplorable.  PERIOD.  The after-sale support is deplorable. Vstep should be ashamed. And many of you here in this so-called forum are thin-skinned muppets...part of a very small club that unknowingly marches to Vstep's drums. Very unhealthy for you and for ShipSim's future.

If there was some way to get my money back tonight, I'd be pounding on the counter right now.
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 28, 2009, 09:13:01
Why are you talking to me? Why don’t you talk to VSTEP? There is nothing further I can do for you since you have already made up your mind.

My opinion, is that you got in over your head with a game that you are not equipped to handle; certainly not emotionally, and perhaps not intellectually judging by your demonstrated inability to comprehend what you read.
Your rant against the game is an effort to justify your own shortcomings. Your behavior is bordering on the psychotic.

Your treatment of people who try to help you is deplorable. Calling Angus “Twaddles” is an example of the contempt that you seem to feel for all of us on the forum. Angus is a Master Mariner; something you only aspire to in your dreams.
 
If you have a complaint, take the matter up with VSTEP. Stop inflicting your boring and boorish litany on forum members whom you have alienated to the point where I doubt that they care.
The one humorous element is your idea that I am VSTEP’s “sock puppet”. I seriously doubt that VSTEP consider me their toady.
The fact is that I am on this forum to help members who genuinely want to be helped, particularly in the area of missions where I feel some responsibility, having written the tutorial and manual. Beyond that, I really don’t give a damn about VSTEP’s fortunes.

Title: Re: SS2008 V.S. SS2006
Post by: Stuart2007 on November 28, 2009, 11:35:38
I also do not understand why people would "volunteer" such enormous amounts of time & effort to fix Vstep's errors, and
I was once one of those such volunteers. But having to deal with tossers like you all the time without being allowed to call you a tosser publically meant I resigned my position of official volunteer so that I could once again be a normal member and call you a tosser publically.

Perhaps, Flashcrash that you should ask yourself why everyone else here basically uses and enjoys the project and you are the only one this month to be officially classes as 'tosser'.

Why do you not launch a litigation petition (either against the retailer in your country or against Vstep in Netherlands) and see where you get. I myself, like everyone here, has minor issues with the game. It is a game; it is not a training system as with the Pro version.

No one here is a sock-puppet to Vstep (search some posts and you'll see that). Your problem is A)you B)you C)still you. I forget how many copies of SS08 have been sold (100,000s) but I don't see everyone here acting like you are.

So, tosser, calm down or sod off.
Title: Re: SS2008 V.S. SS2006
Post by: Kevinmcg_ships on November 28, 2009, 12:19:19
Did you even bother to read my post?  You're right about laziness.  I've already wasted hours of my time on a DEFECTIVE, unsupported product!  I'll never get that time back. My TIME is not free, nor was the software....that is clearly defective.  Sheesh!  What's wrong with you peeps?  Are you all Vstep sock-puppets?

Is there ever any game which is not free of bugs/glitches? Actually I once had a LucasArts game that had a couple of  bugs. As it was a Playstation 2 platform, I was stuck with the defective game.

Unsupported product? What about all these SS2008 updates/patches which were provided free by Vstep?

Frankly I think you are bang out of order here. Vstep could have easily shrug their shoulders and say "it's not our problem", but they did not and have always endeavour to fix whatever problems had come up. They also could have charged us for the privilege of downloading patches to fix the bugs but they did not. For that I am very grateful to Vstep.
Title: Re: SS2008 V.S. SS2006
Post by: Stuart2007 on November 28, 2009, 12:57:07
In fairness to crashbang, he has on several occasions tried to calm down and act rationally. Perhaps once he's had time to think (!) that he might realise that he has the wrong end of the wrong stick.

It is an incremental arguement; each response from both sides has been slightly inflamed and then this has escalated matters... Trust me, I'm an expert in this!
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 28, 2009, 14:46:41
The plethora of insipid polls is a magnet to draw such ranters out of the woodwork.
Title: Re: SS2008 V.S. SS2006
Post by: mvsmith on November 28, 2009, 14:51:33
I was once one of those such volunteers. But having to deal with tossers like you all the time without being allowed to call you a tosser publically meant I resigned my position of official volunteer so that I could once again be a normal member and call you a tosser publically.


Yeah; what he said.
Title: Re: SS2008 V.S. SS2006
Post by: Wave Music on November 28, 2009, 14:53:37
The plethora of insipid polls is a magnet to draw such ranters out of the woodwork.

I'll go get some beer...   Each such topic gets enough interesting to read when "clowns are coming out of nowhere & treat VSTEP with financial crash".


http://www.shipsim.com/ShipSimForum/index.php/topic,13456.msg165066.html#msg165066
Title: Re: SS2008 V.S. SS2006
Post by: McGherkin on November 28, 2009, 17:46:33
I'll go get some beer...

Get me one too!
I happen to think that SS08 is brilliant for what it costs, and SSPro V2 is value for money too (easy to say that when you don't have it)
I have no doubt that SSPro has a hundred times more accuracy than SS08, but that's why it costs so much. Whilst I don't like the fact that ships don't turn properly without power applied, I understand that it's because i'm not willing to fork out for the full experience. I think i'm seeing more and more people these days who buy the affordable game and expect it to be as good as the less affordable professional training simulator.

EDIT: typo.
Title: Re: SS2008 V.S. SS2006
Post by: saltydog on November 28, 2009, 18:19:57
I don't know where you get the idea that ships don't turn properly without propulsion..
Try this: get the Latitude up to 13kn with 0 rot (rate of turn), turn off the engines and steer hard strb..
You will see she then still turns about 13 degrees, then it declines of course..
I think ships are behaving quite realistically..
Title: Re: SS2008 V.S. SS2006
Post by: firestar12 on November 28, 2009, 18:50:55
In my opinion, there isn't really a "better version". Each one has advantages. (Yes, SS06 can be better than 08 in some ways). I like SS08's Graphics, but for me, SS06 is good too because of the lower hardware specs, and I like SS06's "bright" atmosphere. I also like SS06's water, something about it looks really cool. SS06 also runs better on my machine. I could never really pick a favorite. :)
Title: Re: SS2008 V.S. SS2006
Post by: Capt. Matt on November 28, 2009, 19:04:36
Wow, where do you live with many jetboats? I read on the first page that you happen to know allot about boats with jet Propulsion :P
Title: Re: SS2008 V.S. SS2006
Post by: McGherkin on November 28, 2009, 22:08:55
Wow, where do you live with many jetboats? I read on the first page that you happen to know allot about boats with jet Propulsion :P

Who me?

I've done quite a bit time in Jet Tenders, mainly Williams ones.