Ship Simulator

English forum => Development corner => Topic started by: pjotr on June 20, 2009, 15:49:51

Title: Presentation on the steps involved in adding a ship to the game
Post by: pjotr on June 20, 2009, 15:49:51
Last week I gave this presentation to a group of mostly academic research people.
http://www.slideshare.net/PjotrAtVSTEP/the-content-creation-workflow-of-the-ship-simulator-game
We want to write a user guide about this topic as well using the same pictures.
Pjotr
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: --tractorman-- on June 20, 2009, 16:07:55
Dover looks damn awesome! And with all the link spans!
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: Kapn Jonah on June 20, 2009, 16:18:18
What are CAD files?
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: TerryRussell on June 20, 2009, 16:20:52
"Computer Aided Design".

When ships were designed in the days before computers, draughtsmen used paper and pen to make design drawings. As computers came in, they were gradually replaced by people working on CAD drawings.

Now, although it is unusual to see paper drawings (unless printed out), the computerised drawings are often referred to as "CAD".
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: Kapn Jonah on June 20, 2009, 16:24:46
Thank you ;)

Another question, hoq do you "import it into the game"?  ???
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: TerryRussell on June 20, 2009, 16:30:38
It's funny (made me smile, anyway). There is a single slide about vessel dynamics.

I have written a 32 page manual on how to work on the vessel dynamics for the PRO version, and that only scrapes the surface of all the things that have to be done. You should assume that for each of those other slides, the amount of work required is similarly enormous. "Just" getting a vessel to behave correctly takes weeks, maybe months of work.

Thank you ;)

Another question, hoq do you "import it into the game"?  ???

You don't. Vstep have to do it.

That is what many of the slides are about. As you'll see, creating the model is a very minor part of the process.
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: Kapn Jonah on June 20, 2009, 16:40:10
Thanks again ;D
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: Minime on June 20, 2009, 17:03:14
NIce slideshow, gave me some more perspective on this whole thing.
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: Jowl_Jowl on August 01, 2009, 20:03:42
This puts a little perspective on it all! Great to see how it all happens.

By the way: 2010 looks extremly nice and everything! I look forward the most to the new water and sea! (calm water i harbours, not that calm a bit out, and diffrent heights on the waves etc.)

 :thumbs:

/Joel
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: Sam on August 01, 2009, 22:55:34
I can see on one of the pictures, 'Royal Boskalis'.

Does that mean we could have a dredger from the company Boskalis in the game?  ;D


For people who read this, this is only something I hope.
So be gentle with spreading wrong rumours!
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: firestar12 on August 02, 2009, 00:37:00
Yes, people have no idea how much work it takes. Making lightmaps, collision models, and the model itself is about 40% of the work, then the programming takes forever, even for people as good as VSTEP.
Title: Re: Presentation on the steps involved in adding a ship to the game
Post by: Agent|AustinBU on August 02, 2009, 05:47:28
Sorry not back on my normal account yet (working on it)

But seeing this slideshow, does this confirm that the "Agile Solution" was based on the "Deo Volente"?

Good presentation of kind of "Behind the Scenes" it is cool seeing how the entire vessel was assembled (virtually that is)

Best Regards,
Austin