Ship Simulator
English forum => Small talk => Topic started by: matsuman on January 04, 2009, 18:16:48
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Okay i finally loaded my SS2008 that i got for Xmas.
I am a flightsim person and would like to try the shipsim.
I've installed the patch and registered my box copy.
Now, is there a way that i can continue the ship for a long cruise without pausing after the ship
reaches the Chart environment?. Basically, i just want to continue cruising... let say from San Francisco to Hawaii.
great sim.....
Kin M.
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Nope sorry, you can't without changing from San Fransisco to Atlantic etc ;)
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Hawaii? That isn't in the game!
The reason that the area covered is so limited is that Vstep models each environment from scratch, as opposed to Flight Sim's comparatively lazy approach of covering the ground with satellite imagery, modeling the major buildings, and calling it good enough.
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its not like FS where you have the whole world you only have like ten environments. not hawaii
Edit:you got there before me!
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I know Hawaii is not on the sim, just making a point for a long cruise.
Now...the features say...."Navigate the Seas in free roam mode", "navigate the open seas" and "Sail from dusk till down". So far most of the cruise i've done on the tanker just to get the feeling of the sim, only gave a couple of hours of sailing until the sim pauses and want me to pick a new location.
Even with the mission editor, i can't create a mission cruise from Amsterdam to New York?
Thanks,
Kin M.
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because amsterdam isnt in it!!!! any way that is navigating the open seas when you get to the edge choose a new environment what is wrong with that??
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Once again, Amsterdam is not in the game.
You can only select the stretches of sea that Vstep put in, so you could go Solent --> English Channel -->Atlantic Ocean --> New York Atlantic Ocean --> New York, teleporting from each, but other than that, each enviroment has boundaries.
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and you would have to have an extremly powerful computer to power all the environments at once
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Again...new to the sim and that's why i asked these questions.
Understood and thanks for clearing them out.
Kin M.
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No problem!
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Should anyone tell him the only enviorments in the game are New York, San Francisco, Rotterdam, Hamburg, The Solent, Marseille, Thai Phi Phi Islands, Bergen NorthSea, Rotterdam NorthSea, Hamburg NorthSea, Solent English Channel, Marseille Medditerranean Sea, San Francisco Pacific Ocean, New York North Atlantic, and the Atlantic?
And Padstow with New Horizons. Those are the only enviorments in Ship Simulator 2008
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you just did
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Should anyone tell him the only enviorments in the game are New York, San Francisco, Rotterdam, Hamburg, The Solent, Marseille, Thai Phi Phi Islands, Bergen NorthSea, Rotterdam NorthSea, Hamburg NorthSea, Solent English Channel, Marseille Medditerranean Sea, San Francisco Pacific Ocean, New York North Atlantic, and the Atlantic?
And Padstow with New Horizons. Those are the only enviorments in Ship Simulator 2008
why is there a problem cause if u are going to compare us to vs then well they may have more downloads but look at your quality
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its not like FS where you have the whole world you only have like ten environments. not hawaii
Edit:you got there before me!
rumor has it that amsterdam will be an add-on environment
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and where did you hear that rumor?
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he didnt compare us to VS and dont double post just modify your existing one!
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It is possible to create a mission where you can cruise for at least a few hundred miles in an ocean environment without any pauses for reloading. Depending upon the speed of the ship—10 knots for the classic yacht—you can go for over 24 hours.
Considering that only a handful have completed a transatlantic mission requiring 4-1/2 hours, there is very little true demand for such capability—only romantic dreams.
Most trans-ocean flights in FS are done either with autopilot or time acceleration, which defeats the purpose of the exercise.
Dino,
Don’t start rumors. The announced environments for 2010 are: Sydney (the one in Oz, not the one in B.C.), part of Antarctica, and Bora Bora.
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well i do get the point, i like it better that there is a realistic globe made (would require some work to model all shores) but almost every game uses occlussions these days, occlussions are invisible shields which hide models behind it exept the environment (base model)
all models will only appear when you pass the occlussion.
so it's possible to load the whole world, as long as there are occlussions placed on the farest draw distance from land ;)
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well i do get the point, i like it better that there is a realistic globe made (would require some work to model all shores) but almost every game uses occlussions these days, occlussions are invisible shields which hide models behind it exept the environment (base model)
all models will only appear when you pass the occlussion.
so it's possible to load the whole world, as long as there are occlussions placed on the farest draw distance from land ;)
so its sort of like a big massive invisible grid? well sort of anyway.
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Why dont we wait and see I like surprises. ;) ;)
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Well being a Ship Simulator, it will be great if a separate environment chart grid that will follow the ship as it cruises away.It will depict the idea of "sailing the majestic ocean" and not only cruising the ports and try to maneuver a big tanker thru a channel or doing taxi transport, rescue calls, etc...
The scenery engine or environment in this case... doesn't have to have a very dense coastline or depict a land mass with bunch of AIs. Just an over the horizon LAT/LON so you can still monitor or track the progress using real World Oceanic Map.
We see some of these features on naval war simulators, FSX and VS that you can just cruise the water until your pc hangs.
With MS Flightsim, the entire world is there and i never use slew speed to get from point A to point B. FMC and other basic navigation features that come with the simulator will provide enough realistic to the point.
Kin M.
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This is a different simulator from FSX with a very different architecture and a different purpose.
If you want to cross an ocean that way, you can fly there in FSX and then rent a boat.
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I don't have FSX, i'm using that as an example.
Alright that's fine, a different architecturing or design...... i get that part. But i'm sure their programer or developer can create this..... just like FS or any sim.
I don't care if i get from point A to point B, but i like the idea of having that feature in the application would be great.
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the entire world is there and i never use slew speed to get from point A to point B.
Kin M.
you basically just said you have FS, no?
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I have FS9.
FSX simulate water also and FS9 do not with some limitations.
Kin M.
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Ash,
Is SS2008 simulate dynamic time?
I've been sitting in a port for about two hours where the sun is above the horizon.
The sun is not even moving..........
Kin M.
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i dont think it does but have a look in the search box. go back to the index page and then type somthing in about the time
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I think it does -
I was in Multiplayer in Marseille, when i entered it was sunset, and 20 minutes later the sun dissapeared behind the horizon ;)
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it does on MP but i dont know about missions
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Ash,
Is SS2008 simulate dynamic time?
I've been sitting in a port for about two hours where the sun is above the horizon.
The sun is not even moving..........
Kin M.
yes it does but at what time where you there cause if you go out to the atlantic ocean and sail for about an hour or 2 at sunset it will go down in about 20-30 minutes
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Not much you can use the sun for. When it comes to stars you could use astronomical navigation (not supported by SS). :)
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if the sun does dissapear to the other horizon which can not be known to go to with the little globe, you can use the stars to figure out your latitudes and longitudes. and by latitudes not the ship Latitude.
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i believe the game simulates time, in fact i know it does, as i've set a certain time and the sun slowly moves up higher (as i like to start just at sunrise :D)
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but I do whish the enviorments are limited with boundaries. why not make the world and I mean everything being a enviorment for non-stop sailing, and I guess it will cost a ton of GBs and stop playing, right? :-\
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like you said, it would simply take up too much space and time to model the entire world for sailing, though that would be very cool ;D
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It could but it will just,be a dream :( :( :(
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most likely as the space required would be huge :P
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Microsoft did it. In 2020 VSTEP will do it (psychic) :angel:
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oooo are you? then whats for lunch at my school tommorow? ;D
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or how bout when Ship Sim 2010 will realease in summer!
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As with all easily answered question topics, this one's at that final stage.
That being the stage when we start talking marmite, or the many features of Mad_Fred's time-traveling unicycle with a cloaking ability.
Hmm... does that unicycle have a coffee maker?
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that was funny that was about the mod room and mad fred causes havoc in his invisible cloak
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Once again, Amsterdam is not in the game.
You can only select the stretches of sea that Vstep put in, so you could go Solent --> English Channel -->Atlantic Ocean --> New York Atlantic Ocean --> New York, teleporting from each, but other than that, each enviroment has boundaries.
God that would take a long time....
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About 4-1/2 hours in mission T2 with Titanic at full ahead most of the way.