Ship Simulator

English forum => Small talk => Topic started by: matsuman on January 04, 2009, 18:16:48

Title: Cruise...
Post by: matsuman on January 04, 2009, 18:16:48

Okay i finally loaded my SS2008 that i got for Xmas.
I am a flightsim person and would like to try the shipsim.

I've installed the patch and registered my box copy.
Now, is there a way that i can continue the ship for a long cruise without pausing after the ship
reaches the Chart environment?. Basically, i just want to continue cruising... let say from San Francisco to Hawaii.

great sim.....

Kin M.

Title: Re: Cruise...
Post by: Shipaddict on January 04, 2009, 18:29:07
Nope sorry, you can't without changing from San Fransisco to Atlantic etc ;)
Title: Re: Cruise...
Post by: RMS Gigantic on January 04, 2009, 18:31:06
Hawaii? That isn't in the game!

The reason that the area covered is so limited is that Vstep models each environment from scratch, as opposed to Flight Sim's comparatively lazy approach of covering the ground with satellite imagery, modeling the major buildings, and calling it good enough.
Title: Re: Cruise...
Post by: ash on January 04, 2009, 18:31:50
its not like FS where you have the whole world you only have like ten environments. not hawaii

Edit:you got there before me!
Title: Re: Cruise...
Post by: matsuman on January 04, 2009, 18:49:53

I know Hawaii is not on the sim, just making a point for a long cruise.
Now...the features say...."Navigate the Seas in free roam mode", "navigate the open seas" and "Sail from dusk till down". So far most of the cruise i've done on the tanker just to get the feeling of the sim, only gave a couple of hours of sailing until the sim pauses and want me to pick a new location.
Even with the mission editor, i can't create a mission cruise from Amsterdam to New York?


Thanks,
Kin M.
Title: Re: Cruise...
Post by: ash on January 04, 2009, 18:54:39
because amsterdam isnt in it!!!! any way that is navigating the open seas when you get to the edge choose a new environment what is wrong with that??
Title: Re: Cruise...
Post by: RMS Gigantic on January 04, 2009, 18:54:46
Once again, Amsterdam is not in the game.

You can only select the stretches of sea that Vstep put in, so you could go Solent --> English Channel -->Atlantic Ocean --> New York Atlantic Ocean --> New York, teleporting from each, but other than that, each enviroment has boundaries.
Title: Re: Cruise...
Post by: ash on January 04, 2009, 18:55:55
and you would have to have an extremly powerful computer to power all the environments at once
Title: Re: Cruise...
Post by: matsuman on January 04, 2009, 19:01:46

Again...new to the sim and that's why i asked these questions.
Understood and thanks for clearing them out.

Kin M.
Title: Re: Cruise...
Post by: RMS Gigantic on January 04, 2009, 19:08:08
No problem!
Title: Re: Cruise...
Post by: matt5674 on January 04, 2009, 19:17:49
Should anyone tell him the only enviorments in the game are New York, San Francisco, Rotterdam, Hamburg, The Solent, Marseille, Thai Phi Phi Islands, Bergen NorthSea, Rotterdam NorthSea, Hamburg NorthSea, Solent English Channel, Marseille Medditerranean Sea, San Francisco Pacific Ocean, New York North Atlantic, and the Atlantic?
And Padstow with New Horizons. Those are the only enviorments in Ship Simulator 2008
Title: Re: Cruise...
Post by: ash on January 04, 2009, 19:25:25
you just did
Title: Re: Cruise...
Post by: bbydino05 on January 04, 2009, 21:02:57
Should anyone tell him the only enviorments in the game are New York, San Francisco, Rotterdam, Hamburg, The Solent, Marseille, Thai Phi Phi Islands, Bergen NorthSea, Rotterdam NorthSea, Hamburg NorthSea, Solent English Channel, Marseille Medditerranean Sea, San Francisco Pacific Ocean, New York North Atlantic, and the Atlantic?
And Padstow with New Horizons. Those are the only enviorments in Ship Simulator 2008
why is there a problem cause if u are going to compare us to vs then well they may have more downloads but look at your quality
Title: Re: Cruise...
Post by: bbydino05 on January 04, 2009, 21:04:52
its not like FS where you have the whole world you only have like ten environments. not hawaii

Edit:you got there before me!
rumor has it that amsterdam will be an add-on environment
Title: Re: Cruise...
Post by: Minime on January 04, 2009, 21:06:41
and  where did you hear that  rumor?
Title: Re: Cruise...
Post by: ash on January 04, 2009, 21:08:34
he didnt compare us to VS and dont double post just modify your existing one!
Title: Re: Cruise...
Post by: mvsmith on January 05, 2009, 05:41:00
It is possible to create a mission where you can cruise for at least a few hundred miles in an ocean environment without any pauses for reloading. Depending upon the speed of the ship—10 knots for the classic yacht—you can go for over 24 hours.

Considering that only a handful have completed a transatlantic mission requiring 4-1/2 hours, there is very little true demand for such capability—only romantic dreams.

Most trans-ocean flights in FS are done either with autopilot or time acceleration, which defeats the purpose of the exercise.

Dino,
Don’t start rumors. The announced environments for 2010 are: Sydney (the one in Oz, not the one in B.C.), part of Antarctica, and Bora Bora.

Title: Re: Cruise...
Post by: Mr Robville on January 05, 2009, 08:52:08
well i do get the point, i like it better that there is a realistic globe made (would require some work to model all shores) but almost every game uses occlussions these days, occlussions are invisible shields which hide models behind it exept the environment (base model)
all models will only appear when you pass the occlussion.

so it's possible to load the whole world, as long as there are occlussions placed on the farest draw distance from land  ;)
Title: Re: Cruise...
Post by: RMSGreatBritain on January 05, 2009, 09:14:35
well i do get the point, i like it better that there is a realistic globe made (would require some work to model all shores) but almost every game uses occlussions these days, occlussions are invisible shields which hide models behind it exept the environment (base model)
all models will only appear when you pass the occlussion.

so it's possible to load the whole world, as long as there are occlussions placed on the farest draw distance from land  ;)

so its sort of like a big massive invisible grid? well sort of anyway.
Title: Re: Cruise...
Post by: jim.smith on January 05, 2009, 12:42:19
Why dont we wait and see I like surprises. ;) ;)
Title: Re: Cruise...
Post by: matsuman on January 05, 2009, 17:22:26

Well being a Ship Simulator, it will be great if a separate environment chart grid that will follow the ship as it cruises away.It will depict the idea of "sailing the majestic ocean" and not only cruising the ports and try to maneuver a big tanker thru a channel or doing taxi transport, rescue calls, etc...
The scenery engine or environment in this case... doesn't have to have a very dense coastline or depict a land mass with bunch of AIs. Just an over the horizon LAT/LON so you can still monitor or track the progress using real World Oceanic Map.
We see some of these features on naval war simulators, FSX and VS that you can just cruise the water until your pc hangs.
With MS Flightsim, the entire world is there and i never use slew speed to get from point A to point B. FMC and other basic navigation features that come with the simulator will provide enough realistic to the point.



Kin M.
Title: Re: Cruise...
Post by: mvsmith on January 05, 2009, 19:03:26
This is a different simulator from FSX with a very different architecture and a different purpose.
If you want to cross an ocean that way, you can fly there in FSX and then rent a boat.
Title: Re: Cruise...
Post by: matsuman on January 06, 2009, 00:02:15

I don't have FSX, i'm using that as an example.
Alright that's fine, a different architecturing or design...... i get that part. But i'm sure their programer or developer can create this..... just like FS or any sim.
I don't care if i get from point A to point B, but i like the idea of having that feature in the application would be great.

Title: Re: Cruise...
Post by: ash on January 06, 2009, 18:00:19
the entire world is there and i never use slew speed to get from point A to point B.
Kin M.

you basically just said you have FS, no?
Title: Re: Cruise...
Post by: matsuman on January 06, 2009, 23:28:31

I have FS9.
FSX simulate water also and FS9 do not with some limitations.


Kin M.
Title: Re: Cruise...
Post by: matsuman on January 07, 2009, 01:24:12
Ash,

Is SS2008 simulate dynamic time?
I've been sitting in a port for about two hours where the sun is above the horizon.
The sun is not even moving..........



Kin M.
Title: Re: Cruise...
Post by: ash on January 07, 2009, 18:24:16
i dont think it does but have a look in the search box. go back to the index page and then type somthing in about the time
Title: Re: Cruise...
Post by: Nathan|C on January 07, 2009, 18:26:18
I think it does -

I was in Multiplayer in Marseille, when i entered it was sunset, and 20 minutes later the sun dissapeared behind the horizon  ;)
Title: Re: Cruise...
Post by: ash on January 07, 2009, 18:27:12
it does on MP but i dont know about missions
Title: Re: Cruise...
Post by: bbydino05 on January 11, 2009, 16:47:16
Ash,

Is SS2008 simulate dynamic time?
I've been sitting in a port for about two hours where the sun is above the horizon.
The sun is not even moving..........



Kin M.

yes it does but at what time where you there cause if you go out to the atlantic ocean and sail for about an hour or 2 at sunset it will go down in about 20-30 minutes
Title: Re: Cruise...
Post by: JHB on January 11, 2009, 21:14:53
Not much you can use the sun for. When it comes to stars you could use astronomical navigation (not supported by SS). :)
Title: Re: Cruise...
Post by: matt5674 on January 13, 2009, 23:52:11
if the sun does dissapear to the other horizon which can not be known to go to with the little globe, you can use the stars to figure out your latitudes and longitudes. and by latitudes not the ship Latitude.
Title: Re: Cruise...
Post by: Master Captain on January 14, 2009, 00:04:23
i believe the game simulates time, in fact i know it does, as i've set a certain time and the sun slowly moves up higher (as i like to start just at sunrise :D)
Title: Re: Cruise...
Post by: matt5674 on January 14, 2009, 00:07:58
but I do whish the enviorments are limited with boundaries. why not make the world and I mean everything being a enviorment for non-stop sailing, and I guess it will cost a ton of GBs and stop playing, right? :-\
Title: Re: Cruise...
Post by: Master Captain on January 14, 2009, 00:09:42
like you said, it would simply take up too much space and time to model the entire world for sailing, though that would be very cool ;D
Title: Re: Cruise...
Post by: matt5674 on January 14, 2009, 00:10:49
It could but it will just,be a dream :( :( :(
Title: Re: Cruise...
Post by: Master Captain on January 14, 2009, 00:12:05
most likely as the space required would be huge :P
Title: Re: Cruise...
Post by: JHB on January 14, 2009, 01:38:19
Microsoft did it. In 2020 VSTEP will do it (psychic) :angel:
Title: Re: Cruise...
Post by: Master Captain on January 14, 2009, 02:40:03
oooo are you? then whats for lunch at my school tommorow? ;D
Title: Re: Cruise...
Post by: matt5674 on January 15, 2009, 02:41:55
or how bout when Ship Sim 2010 will realease in summer!
Title: Re: Cruise...
Post by: RMS Gigantic on January 16, 2009, 09:43:15
As with all easily answered question topics, this one's at that final stage.

That being the stage when we start talking marmite, or the many features of Mad_Fred's time-traveling unicycle with a cloaking ability.

Hmm... does that unicycle have a coffee maker?
Title: Re: Cruise...
Post by: ash on January 19, 2009, 18:41:28
that was funny that was about the mod room and mad fred causes havoc in his invisible cloak
Title: Re: Cruise...
Post by: firestar12 on January 20, 2009, 02:49:58
Once again, Amsterdam is not in the game.

You can only select the stretches of sea that Vstep put in, so you could go Solent --> English Channel -->Atlantic Ocean --> New York Atlantic Ocean --> New York, teleporting from each, but other than that, each enviroment has boundaries.
God that would take a long time....
Title: Re: Cruise...
Post by: mvsmith on January 20, 2009, 02:55:29
About 4-1/2 hours in mission T2 with Titanic at full ahead most of the way.