Ship Simulator
English forum => Small talk => Topic started by: HaloLord55 on December 09, 2008, 21:26:17
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I need a way to make my own ships/boats like speed boats, or convertibles as in...............
http://www.bertram.com/brochure.aspx?modelid=143705 and I need a new guid to make a ship also if i make a ship how do i get it on my own game and send it to other can someone give me an expample please as in attach it to a reply??
Thank You
HaloLord55
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WOW! We could make this game like MSTS with all the great custom models!!!
;D ;D ;D ;D
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so there is a easy ship maker for that?
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Yeah, people use GMAX for models in games maybe if you find a way of converting the gmax file to ships sim ones then you'd be half way there!
Check it http://en.wikipedia.org/wiki/Gmax
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but you have to pay for the gmax files from there site and do you know any 1 who knows how to convert it?
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No, Maybe vstep would be able to help us.
They should realise that 40% of game sales are because they have good mods!
That is why i brought MSTS, FS2004, GTR2.
Mods do improve sales
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If you need any help with the GMAX ask here
http://forum.uktrainz.co.uk/
and here
http://forums.uktrainsim.com/index.php
They are very experienced with GMAX
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yep and the ? is for FSX "do you know how to make the planes for that?"
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If you have professional software and are a very good modeller, it might end up in SS.
Otherwise, there is no way you can make your own ships and add them to the game.
Disucssed LOTS of times before.
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i dont even know how to make a ship but i do know how to make halo ce and Halo 2 Vista Maps
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Also check this ship out http://www.delftship.net/designdatabase/showdetails.php?DetailsID=249
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But, Ships that are made for the shipyard.
Maybe VSTEP or who ever make them could show us how.
Ship sim is already epic but mods can make it more epic!
FSX planes I think are also made in GMAX
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cool and thanks for your help :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
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also on this website they have software that helps you make ships "you need a account:"
http://www.delftship.net/delftship/index.php?option=com_docman&task=cat_view&gid=10&Itemid=7
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Happy to help. but must get on with coursework!
Don't wanna fail my ICT GCSE!
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But, Ships that are made for the shipyard.
Maybe VSTEP or who ever make them could show us how.
Ship sim is already epic but mods can make it more epic!
FSX planes I think are also made in GMAX
They are made by professional modellers in professional software.
VSTEP put them in, it takes a lot of time and effort, something I doubt a lot of people here would be prepared to do ;)
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Students would!
Especially students taking 3D modeling!
Thats who makes most of the Train & PLane mods.
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Just registered as Death783 on your forums!
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Ah, your taking 3D modelling?
Oh, beg your pardon, didn't realise that :)
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the delftship program is really good i am almost done with a ship all ready :)
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Ah, your taking 3D modelling?
Oh, beg your pardon, didn't realise that :)
Yeah, Because me and my friend tom are gunna start up our own film company.
3D Modeling for the CGI models in our films, We are making YouTube movies ATM.
But our school is really pushy because its a grammar school and SATS are cancelled *THANK GOD* so they are launching us strait into GCSE. Course works is getting tough!
So we can't give all of our time especialy since tom has two houses Because of divorced parents :( :( :( Poor tom
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ok............................ but what dose that have to do wit this?
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Nothing sorry,
Ship addict asked me so I replied.
But the boat modeling thing you found looks good.
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thanks
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There is a post somewhere that has a PDF of the requirements VSTEP has set forth for models being introduced to the game.
Edit: http://www.shipsim.com/ShipSimForum/index.php?action=dlattach;topic=11583.0;attach=37061
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ahum, gmax is a free program.
You can download it for free on turbosquid.
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many people make models they think might end up on ss but they never do...NEVER! VSTEP are reluctant! and it also probably brings in a lot of money for them with the shipyard and they are not like microsoft VSTEP only have like ten employees
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I beg to differ about any reluctant behaviour on VSTEP's side. That's not what is going on at all, for your information. It's more straight forward.
The models you talk about, simply do not meet the requirements to be suited for the game, it's as easy as that. They exceed certain rules or limits, or do not meet certain standards. And that means they cannot be used.
If someone submits a model that is made using the guidelines that VSTEP has made public, then VSTEP will surely try to fit it into the plans and get it into the game, since that would indeed enable them to put more addons out in the Shipyard, and at the end of the day, make them more money. Which then means more to spend on development and an increasingly better sim.
Fred
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yes but how many ships have been designed in the last two months? none of them met the requirments?
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I would think that indeed, most do/did not.
The requirements are pretty specific, you basically have to work from these right from the get-go.
If people first spend a month on a model, and then check the document, I'm betting it won't be suited.
And usually it cannot be fixed, just like that.
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There are other ships that VSTEP can use, like static ships or AI ships.
I guess they have less requirements than a whole player ship with interior, collision model etc. :)
Anyway it all depends on what VSTEP will decide and what the game engine will support, and that's impossible to answer and predict.
When it comes to "Easy Boat Maker" there is no such program. Things become easy when you are able to use your tool and have a lot of experience and knowledge in 3D modeling and computer generated graphics. What limits that is your brain, effort, time and patience and especially learning curve and how fast you will learn it.
When you are sitting in front of your 3D modeling program then the program will not tell you how to make the boat, the hull, the funnel or anything. This is something you need to find out by yourself. That's what I have been doing the last 4 years in 3ds Max, finding my own techniques. These can only be used in 3ds Max and cannot be transfered to another 3D editor unless it has identical features.
To make a cylindrical funnel for example you start with a cylinder (3D primitive) and then you modify this primitive using modofiers like "Editable Poly" or any other useful modifiers or combinations of several modifiers to shape this cylinder into a funnel.
The same goes for the bow of a ship. You start with a cylinder, slice it 180 degrees, convert it into editable poly...make a new rectangular shape at the bottom and use this as a reference. Then you move groups of vertex points to shape the bow...etc. If I where going to share all my techniques then I'm sure that it would ended up like a 1000 pages long book. The bow example is maybe just 1 of 5 different methods you can use to make a bow in 3ds Max.
Before you start: You need a good 3D editor and 2D editor. Some are free, some will cost you a fortune.
1st you need to understand the 3D editor you are using it (you need to read the hated user manual, use tutorials, maybe read books, get help at user forums etc.)
2nd you need to try out many ways of 3D modeling and do a lot of tests and experiments and make a whole bunch of boats maybe before you are starting to get a feel of this.
3rd you need to know how to make textures and use a 2D editor (your 2nd program)
4th you need to know some about what game graphics is and how it works
5th you should really watch what other developers are making at this forum (http://www.shipsim.com/ShipSimForum/index.php/board,31.0.html)
6th you need to know what is required before you are thinking about sending the boat model to VSTEP (the guidelines (http://www.shipsim.com/ShipSimForum/index.php?action=dlattach;topic=11583.0;attach=37061))
This was a lesson for n00bs that thinks this is so simple...Now you know ;)
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Very well put, JHB! ;D
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ive tried it before and i didnt get on with it