Ship Simulator

English forum => Ship Simulator 2008 => General discussions => Topic started by: firestar12 on October 04, 2008, 14:51:15

Title: Where does VSTEP draw the line?
Post by: firestar12 on October 04, 2008, 14:51:15
Well, Many of us have learned that Ship Simulator requires a top-spec PC and some of us (Like me) Am learning it the hard way by adding more stuff we need to to it. But where will they draw the line? What if they keep going on? Its obvious that they cant keep asking for more speedy processors and more ram and a better graphics card each Version. So where will they draw the line? Here is for us to discuss that.
Title: Re: Where does VSTEP draw the line?
Post by: mvsmith on October 04, 2008, 15:19:24
As long as you keep asking for things like working lifeboats and cranes, more interiors for walkabout, more realistic waves, and people milling about, the requirements for your PC will continue to increase.
Be prepared to keep upgrading or replacing your system as VSTEP responds to all those demands.
Title: Re: Where does VSTEP draw the line?
Post by: firestar12 on October 04, 2008, 15:26:17
As long as you keep asking for things like working lifeboats and cranes, more interiors for walkabout, more realistic waves, and people milling about, the requirements for your PC will continue to increase.
Be prepared to keep upgrading or replacing your system as VSTEP responds to all those demands.

Well, I believe We should take it one step at a time. Its silly for people to ask "Hey Vstep, Give us Lifeboats, More Easter eggs, A dozen New ships, More realistic waves, More Accurate PoR All in the next Patch/version" And People out there DO do that, so they should slow down a bit. Im not saying anoything bad, But none of us want to keep buying a new processor every x year(s)
Title: Re: Where does VSTEP draw the line?
Post by: llamalord on October 04, 2008, 15:31:45
In a simple 1 word answer...

Never!
Title: Re: Where does VSTEP draw the line?
Post by: marcstrat on October 04, 2008, 15:40:39
Greetings,
Well,my oppinion is,we will have to buy new stuff anyway,and not only for Vstep.
Videocards you buy now,will be old tommorow,and this just an example!
The game will get bigger,and more advanced ,so your system has to follow to get the best quality out of it.
It is with all the games.
This is also the reason why i have still my old case of the computer,there is lots of space to extend.
Marc
Title: Re: Where does VSTEP draw the line?
Post by: Bottman on October 04, 2008, 16:28:04
Well, maybe some efforts could be done for reducing the specs instead of blowing them up? Just an idea...
Title: Re: Where does VSTEP draw the line?
Post by: Agent|Austin on October 04, 2008, 18:07:45
VSTEP makes the best game they can, and  if you want to play it you should be up to specs. But VSTEP requirments are not that high, they are just about what any other3D game is now.
Title: Re: Where does VSTEP draw the line?
Post by: firestar12 on October 04, 2008, 18:12:52
VSTEP makes the best game they can, and  if you want to play it you should be up to specs. But VSTEP requirments are not that high, they are just about what any other3D game is now.
I know, But im worried they wil begin to ask for 7000 MB of ram and 6GHz Processor Thats what i dont want to happen.
Title: Re: Where does VSTEP draw the line?
Post by: llamalord on October 04, 2008, 19:26:59
The 6GHz is projected to happen in the Spring of 2010... ;)
Title: Re: Where does VSTEP draw the line?
Post by: firestar12 on October 04, 2008, 19:27:20
The 6GHz is projected to happen in the Spring of 2010... ;)
ARE YOU FOR REAL?!
Title: Re: Where does VSTEP draw the line?
Post by: llamalord on October 04, 2008, 19:55:20
Yup, that's what they say. ::)
Title: Re: Where does VSTEP draw the line?
Post by: TerryRussell on October 04, 2008, 19:57:43
I thought it had been revised to 8 GHz? With 128 bit Windows 7 and 128 GB of RAM?

Or was I dreaming of my next PC?
Title: Re: Where does VSTEP draw the line?
Post by: Person264 on October 04, 2008, 20:00:14
8Ghz and 8 cores.
Firestar, you don't expect computer development to just stop do you? That's like saying, hey, i've got a horse and cart, who needs a car, I'll just amble along and watch the world pass by
Title: Re: Where does VSTEP draw the line?
Post by: firestar12 on October 04, 2008, 20:01:35
8Ghz and 8 cores.
Firestar, you don't expect computer development to just stop do you? That's like saying, hey, i've got a horse and cart, who needs a car, I'll just amble along and watch the world pass by
Well, Howcome Iraqi Arabs use camels?
Title: Re: Where does VSTEP draw the line?
Post by: Person264 on October 04, 2008, 20:03:13
Because they live a different lifestyle and cars don't work very well in deserts
Would you like to use a camel in your everyday life instead of a car? E.g to go on holiday or go to work
Title: Re: Where does VSTEP draw the line?
Post by: firestar12 on October 04, 2008, 20:04:14
Because they live a different lifestyle and cars don't work very well in deserts
lol. Rhetorical Question. And also. 8 Cores. And ShipSim will only use 1 of them. lol. 
Title: Re: Where does VSTEP draw the line?
Post by: Person264 on October 04, 2008, 20:06:21
lol. ok. rhetorical question on forum?. 8 cores. ShipSim could (in the future.) use more than one. 8 cores. computers aren't just built for shipsim. some things can use 8 cores. lol.
Title: Re: Where does VSTEP draw the line?
Post by: firestar12 on October 04, 2008, 20:07:54
lol. ok. rhetorical question on forum?. 8 cores. ShipSim could (in the future.) use more than one. 8 cores. computers aren't just built for shipsim. some things can use 8 cores. lol.
Like my sister Crystal's Treadmill.
Title: Re: Where does VSTEP draw the line?
Post by: ABCRic on October 04, 2008, 20:20:39
Processor: Intel Ultimate Power Ten-core 10Ghz :o
RAM: 300GB ::)
Operating System: Windows Universe-in-a-PC 8) (ver24.667345527.903) (512 bit)
Paging File: 3000GB :P
DirectX Version: InstantZ 57.c ;D
Graphics Card: NNNVIDIA MachForce Go 27400, 20Gb Video Memory
Max Screen Resolution: 14670 x 9450 :o; Color: 128Bit; Refresh Rate: 500hz
 ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D
Am I missing something?
Title: Re: Where does VSTEP draw the line?
Post by: JHB on October 04, 2008, 20:22:06
The next generation PC's will have a processor where the GPU is a part of it. The CPU and the GPU will melt together. The DirectX version which will use this is DirectX 11 (which depends on the new Windows 7)
(..just recently been reading this at Norway's most popular computer hardware news site) ;)

Anyway...when will DirectX 10 graphics come to Ship Simulator...or is it already supported?
Talking about draw the line here if DirectX 10 still isn't avaiable for this game... :P
Title: Re: Where does VSTEP draw the line?
Post by: llamalord on October 04, 2008, 20:38:15
It's a terrible fact that the human eye only has a refresh rate of ~40 Hz ::)
Title: Re: Where does VSTEP draw the line?
Post by: The Captain on October 04, 2008, 20:46:45
I see fine ;D.

And going back to this, I also don't think that the specs are too much to ask for, but I am most certantly not spending my money every year on new computer parts and what not just because a game requires it. That is just plain rediculus. The computer was not created for playing a video game people, it was created for sending messages to military commanders so that they could get information withought the enemy reading the information like they could hear it on the phone. True it is nice of the advancement, but you must think to yourselfs how much money you spend on something that is for an ammusemnt rather than a neccesity. That is where I draw my line ;D.
Title: Re: Where does VSTEP draw the line?
Post by: RMS Gigantic on October 04, 2008, 20:51:07
(1)In (2)a (3)simple (4)1 (5)word (6)answer...

(7)Never!
7 words, actually ;D :P

Anyway, I think I'm good for a fair number more releases ;D
Title: Re: Where does VSTEP draw the line?
Post by: llamalord on October 04, 2008, 20:52:04
7 words, actually ;D :P

Anyway, I think I'm good for a fair number more releases ;D

What if the answer was just the word "Never!" ::)
Title: Re: Where does VSTEP draw the line?
Post by: RMS Gigantic on October 04, 2008, 20:55:06
What if the answer was just the word "Never!" ::)
You still had more than one word in it.

Oh, well :P
Title: Re: Where does VSTEP draw the line?
Post by: Dave M on October 04, 2008, 23:10:03
The next generation PC's will have a processor where the GPU is a part of it. The CPU and the GPU will melt together. The DirectX version which will use this is DirectX 11 (which depends on the new Windows 7)
(..just recently been reading this at Norway's most popular computer hardware news site) ;)

Anyway...when will DirectX 10 graphics come to Ship Simulator...or is it already supported?
Talking about draw the line here if DirectX 10 still isn't avaiable for this game... :P

This is my CPU;

Processor: Intel(R) Core(TM)2 Quad  CPU   Q9450  @ 2.66GHz (4 CPUs)

So I have 4 CPU's, each one having 2 cores. In effect I have 8 processors?
CPU builders get more and more from each one they design but...

As TerryRussell has said, "at least two of them are laying about in the sun enjoying a lager or two".
It takes 'Windows' to give them a task to do.

The CPU and GPU will not melt together until 'Windows' can handle unlimited memory. In the future it may be able to use all of the processors in a computer but until it can access all of the memory present in a computer then you will have seperate GPU's.

As far as I'm aware DirectX 10 is only fully usable if you have 'Vista'. ShipSim does run under 'Vista' and so can use DirectX 10.

Regards, Dave
Title: Re: Where does VSTEP draw the line?
Post by: Person264 on October 05, 2008, 11:02:05
Nah you just have 4 cores, windows calls them CPUs for some reason, even though some motherboards actually support more than one CPU i think
Title: Re: Where does VSTEP draw the line?
Post by: Dave M on October 05, 2008, 21:01:08
Hi Person264,
You are right,  :-[
I have just looked at the spec again and I have 4 cores, (it was the Core 2 Quad that threw me).

The comment still stands though. You need an operating system that is able to access all the cores and as much memory as you can put in it, (in my case that is four x 2Gigabyte memory sticks giving 8 Gigabyte in total), before you could do away with GPUs.

Regards, Dave
Title: Re: Where does VSTEP draw the line?
Post by: Person264 on October 06, 2008, 17:18:54
The next big step in computing is gunna be quantum computing. At the moment, we aren't really doing anything really radical, everything workings in pretty much the same way (correct me if i'm wrong). Quantum computing has been in the minds of scientist for decades, its just we haven't quite worked it out yet. The discovery of "non-abelian anyons" that work properly is quite a big step forward.
Title: Re: Where does VSTEP draw the line?
Post by: Dave M on October 06, 2008, 23:21:26
The next big step in computing is gunna be quantum computing.

There have been a lot of 'next big steps' talked about but not many have actually surfaced.

[Memory lane on.]
RISC CPU's, I saw that work!. A 12 MegaHertz 32Bit CPU outperforming Intel's efforts at the time. (Unfortunately it wasn't an Intel CPU and didn't have 'MS' support and so it was ignored).

Computer memory, using one single bit to have three different states, (instead of two), -1, 0, +1. (Same as above). This memory is a bit hazy in 'memory lane' but I know that at the time the developers were claiming that it would mean unlimited memory for your computer.
[Memory lane off]

All of the developements up until now have been limited by the 'backward compatability' that 'Intel' and 'MS' want for their products. This is good news for us at the moment but........ Soon we will hit a barrier where we can't have faster processors because of the heat generated and the power needs of the more powerful CPUs.

Computers are like cars. A car's engine hasn't changed in it's basic operation since it was first invented in the late 1800's, the way a computer works hasn't changed significantly since 'Babbage' in 1834. (A bit over the top but makes the point  ;) .)
Title: Re: Where does VSTEP draw the line?
Post by: dustytrails on October 23, 2008, 14:24:53
....and traffic on roads,,etc,and they should endorse so the game play more realistic. ;) ;D
Title: Re: Where does VSTEP draw the line?
Post by: firestar12 on October 23, 2008, 14:47:09
....and traffic on roads,,etc,and they should endorse so the game play more realistic. ;) ;D
Hello Dustytrails, This is a very old topic. No need in bringing it back up eh? I shall lock it to insure that doesnt happen again ;)