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				</triangles>
				<triangles count="38">
					<input offset="0" semantic="VERTEX" source="#Plane_001-Vertex"/>
					<input offset="1" semantic="NORMAL" source="#Plane_001-Normals"/>
					<input offset="2" semantic="TEXCOORD" source="#Plane_001-UV"/>
					<p>0 0 0 1 0 1 2 0 2 2 0 3 3 0 4 0 0 5 2 1 6 4 1 7 5 1 8 5 1 9 3 1 10 2 1 11 4 2 12 6 2 13 7 2 14 7 2 15 5 2 16 4 2 17 5 3 18 9 3 19 8 3 20 8 3 21 3 3 22 5 3 23 7 8 48 12 8 49 14 8 50 14 8 51 5 8 52 7 8 53 14 21 126 26 21 127 15 21 128 17 22 129 27 22 130 16 22 131 19 24 138 28 24 139 18 24 140 13 25 141 29 25 142 12 25 143 40 35 198 41 35 199 38 35 200 38 35 201 39 35 202 40 35 203 44 44 252 45 44 253 48 44 254 48 44 255 49 44 256 44 44 257 50 45 258 49 45 259 48 45 260 48 45 261 47 45 262 50 45 263 7 47 270 53 47 271 52 47 272 52 47 273 12 47 274 7 47 275 6 49 282 54 49 283 53 49 284 53 49 285 7 49 286 6 49 287 68 60 348 69 60 349 66 60 350 66 60 351 67 60 352 68 60 353 76 66 384 77 66 385 74 66 386 74 66 387 75 66 388 76 66 389 75 69 402 74 69 403 81 69 404 81 69 405 80 69 406 75 69 407 86 73 426 87 73 427 82 73 428 82 73 429 83 73 430 86 73 431 86 76 444 85 76 445 88 76 446 88 76 447 87 76 448 86 76 449 87 77 450 88 77 451 89 77 452 91 78 453 82 78 454 90 78 455 89 83 480 88 83 481 95 83 482 95 83 483 94 83 484 89 83 485</p>
				</triangles>
			</mesh>
		</geometry>
	</library_geometries>
	<library_visual_scenes>
		<visual_scene id="Scene" name="Scene">
			<node layer="L1" id="Plane" name="Plane">
				<translate sid="translate">-0.44245 -0.57007 0.00000</translate>
				<rotate sid="rotateZ">0 0 1 0.00000</rotate>
				<rotate sid="rotateY">0 1 0 -0.00000</rotate>
				<rotate sid="rotateX">1 0 0 0.00000</rotate>
				<scale sid="scale">0.78673 0.78673 0.78673</scale>
				<instance_geometry url="#Plane_001">
					<bind_material>
						<technique_common>
							<instance_material symbol="cruise_terminal_tex_j" target="#cruise_terminal_tex_j">
								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
							</instance_material>
						</technique_common>
					</bind_material>
				</instance_geometry>
			</node>
			<node layer="L1" id="Lamp" name="Lamp">
				<translate sid="translate">7.04683 -6.15420 4.98833</translate>
				<rotate sid="rotateZ">0 0 1 106.93632</rotate>
				<rotate sid="rotateY">0 1 0 3.16371</rotate>
				<rotate sid="rotateX">1 0 0 37.26105</rotate>
				<scale sid="scale">1.00000 1.00000 1.00000</scale>
				<instance_light url="#Spot"/>
			</node>
			<node layer="L1" id="Camera" name="Camera">
				<translate sid="translate">7.48113 -6.50764 5.34367</translate>
				<rotate sid="rotateZ">0 0 1 46.69194</rotate>
				<rotate sid="rotateY">0 1 0 0.61977</rotate>
				<rotate sid="rotateX">1 0 0 63.55930</rotate>
				<scale sid="scale">1.00000 1.00000 1.00000</scale>
				<instance_camera url="#Camera-Camera"/>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<library_physics_materials>
		<physics_material id="Plane-PhysicsMaterial" name="Plane-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.5</dynamic_friction>
				<restitution>0.0</restitution>
				<static_friction>0.5</static_friction>
			</technique_common>
		</physics_material>
	</library_physics_materials>
	<library_physics_models>
		<physics_model id="Scene-PhysicsModel" name="Scene-PhysicsModel">
			<rigid_body name="Plane-RigidBody" sid="Plane-RigidBody">
				<technique_common>
					<dynamic>false</dynamic>
					<mass>0</mass>
					<instance_physics_material url="#Plane-PhysicsMaterial"/>
					<shape>
						<instance_geometry url="#Plane_001"/>
					</shape>
				</technique_common>
			</rigid_body>
		</physics_model>
	</library_physics_models>
	<library_physics_scenes>
		<physics_scene id="Scene-Physics" name="Scene-Physics">
			<instance_physics_model url="#Scene-PhysicsModel">
				<instance_rigid_body body="Plane-RigidBody" target="#Plane"/>
			</instance_physics_model>
		</physics_scene>
	</library_physics_scenes>
	<scene>
		<instance_physics_scene url="#Scene-Physics"/>
		<instance_visual_scene url="#Scene"/>
	</scene>
</COLLADA>