Ship Simulator

English forum => Development corner => Topic started by: bbydino05 on October 05, 2008, 00:31:21

Title: new real lights
Post by: bbydino05 on October 05, 2008, 00:31:21
Here anyone in my light building group can post lights
Title: Re: new real lights
Post by: bbydino05 on October 05, 2008, 00:34:07
here is beta 1 for latitude
Title: Re: new real lights
Post by: RMS Gigantic on October 05, 2008, 00:41:32
here is beta 1 for latitude
SWEET! I always love new lights! Thank you!
Title: Re: new real lights
Post by: bbydino05 on October 05, 2008, 00:58:33
SWEET! I always love new lights! Thank you!
remember that is a beta version
Title: Re: new real lights
Post by: RMS Gigantic on October 05, 2008, 01:16:16
remember that is a beta version
Yes, but they are still something new! ;D

Here are pics of the new beta lights, for those who are curious:

(http://i33.photobucket.com/albums/d89/YOSHINUT/Shipsim2008_100408184720_449.jpg)

(http://i33.photobucket.com/albums/d89/YOSHINUT/Shipsim2008_100408184728_450.jpg)

(http://i33.photobucket.com/albums/d89/YOSHINUT/Shipsim2008_100408184746_451.jpg)
Title: Re: new real lights
Post by: bbydino05 on October 05, 2008, 01:55:38
here u go gigantic but first i need your email pm it to me so i can send u all beta versions and to no one else and u can posts pics soo yeah i need your email....... beta of ocean star my own design kkkkkkkk administrators and moderators i used what i made then added to them
Title: Re: new real lights
Post by: RMS Gigantic on October 06, 2008, 02:05:01
Ocean Star has a slight update now with all but 1 light in the port side of the bridge in place (the starboard ones are still the same as they were) and work has started on lighting the top decks:

(http://i33.photobucket.com/albums/d89/YOSHINUT/Shipsim2008_100508191925_452.jpg)

And that pic was actually taken as I started to crash into Ko Phi Phi Don! This pic was taken seconds later:

(http://i33.photobucket.com/albums/d89/YOSHINUT/Shipsim2008_100508191954_453.jpg)
Title: Re: new real lights
Post by: Third Mate on October 06, 2008, 04:12:24
This is specatular, i never seen anything like it..  :o, i will be really looking forward having these lights installed on the ocean star and other to, your friend here is doing a great job  :)
Title: Re: new real lights
Post by: bbydino05 on October 06, 2008, 04:27:45
This is specatular, i never seen anything like it..  :o, i will be really looking forward having these lights installed on the ocean star and other to, you and your friend here are doing a great job  :)
actually im making the lights
Title: Re: new real lights
Post by: matt5674 on October 06, 2008, 04:53:58
i'm just posting here to know if titanic has lights in the beta version or the alpha version
Title: Re: new real lights
Post by: bbydino05 on October 06, 2008, 04:55:02
i'm just posting here to know if titanic has lights in the beta version or the alpha version
not yet
Title: Re: new real lights
Post by: matt5674 on October 06, 2008, 04:56:56
well if there are lights for titanic please PM me
Title: Re: new real lights
Post by: edwinmorgan on October 06, 2008, 09:05:05
can u tell me how to use them light please :)
Title: Re: new real lights
Post by: Capt.Bluebeard on October 06, 2008, 09:34:29
can u tell me how to use them light please :)
Put the light file in her C:\Program Files\Vstep\ShipSim2008\Actors\Objects\name of the ship you will add the light or horns. remember take a copy of the original first
And light can you download here http://forum.schiffsim-welt.de/index.php it's a germane forum, go to the English section and find all lights there, but sorry not Titanic,but all the rest of the shios
TJK/CB
Title: Re: new real lights
Post by: Third Mate on October 06, 2008, 09:45:17
Put the light file in her C:\Program Files\Vstep\ShipSim2008\Actors\Objects\name of the ship you will add the light or horns. remember take a copy of the original first
And light can you download here http://forum.schiffsim-welt.de/index.php it's a germane forum, go to the English section and find all lights there, but sorry not Titanic,but all the rest of the shios
TJK/CB

evening capt, i looked around the forum but there was nothing about lights
Title: Re: new real lights
Post by: Capt.Bluebeard on October 06, 2008, 09:58:37
never mind... its all taken care of
Look in the mailbox  :)
Title: Re: new real lights
Post by: Third Mate on October 06, 2008, 10:08:00
Look in the mailbox  :)

thanks, found them ;D.Well looks like we have 8 ships done now :) and nicely lit up
Title: Re: new real lights
Post by: Capt.Bluebeard on October 06, 2008, 10:11:44
thanks, found them ;D.Well looks like we have 8 ships done now :) and nicely lit up
yes they are wonderful this light but put the original Ocean Stare in the odder hi call update  are no god
TJK/CB
Title: Re: new real lights
Post by: bbydino05 on October 06, 2008, 13:26:48
Who here wants agile lights i can only email them to u the file is to  full apparently
Title: Re: new real lights
Post by: Sam on October 06, 2008, 18:38:11
Ocean Star has a slight update now with all but 1 light in the port side of the bridge in place (the starboard ones are still the same as they were) and work has started on lighting the top decks:

And that pic was actually taken as I started to crash into Ko Phi Phi Don! This pic was taken seconds later:

(http://i33.photobucket.com/albums/d89/YOSHINUT/Shipsim2008_100508191954_453.jpg)

Looks like all those lights made the stern a bit to heavy  ;D ;)
Title: Re: new real lights
Post by: Third Mate on October 06, 2008, 22:54:17
Who here wants agile lights i can only email them to u the file is to  full apparently

I would like that very much, i am always interested in new things  :)

Here's my e-mail if you are unable to send it any way else.
 gabrielchch@yahoo.com
Title: Re: new real lights
Post by: CaptainMike1 on October 06, 2008, 23:06:38
Who here wants agile lights i can only email them to u the file is to  full apparently

Terry says they have cleared the folder so you can upload again
Title: Re: new real lights
Post by: RMS Gigantic on October 09, 2008, 02:21:46
Okay, I have some pics of the Agile solution lights. They are attached.

And bbydino05, sorry I haven't given you the Titanic light info yet: I HAVE YET TO LEARN IT ALL! :o

I am asking questions like MAD on the TRMA forum, making sure everything will be right!

Until I am ready to present the info to you, work on the port hole lights and the deck lights that are there, then I can have the info you need without any need to rush!

There are a LOT of yet-to-be-rendered lights, though, so be prepared!
Title: Re: new real lights
Post by: RMS Gigantic on October 09, 2008, 22:36:04
Sorry for double posting. It's that this thread was dying and I have something to say:

For all those wanting Titanic lights, I'm the one looking up their locations and properties, and let me just say it is NOT as easy as on or off if it's day or night! There are INNUMERABLE lights that have yet to be rendered (but plan on having bbydino05 render them, anyway). There are also different times that some go on and off; some are always on at night, some only turn on when moored, but never in any other case, and some only turn on when anchored or moored, but never otherwise! I am trying to keep track of which ones do which, and will report my findings to bbydino05.

Also, bbydino05, I don't think you should have all the port holes and deck lights off when docked,  but rather keep them all on at all times.
Title: Re: new real lights
Post by: J3nsen on October 09, 2008, 23:11:03
Dont like all the lights on both sides... look like it to much lights... But very good all the other! :D
Title: Re: new real lights
Post by: RMS Gigantic on October 09, 2008, 23:37:53
Dont like all the lights on both sides... look like it to much lights... But very good all the other! :D
I think those lights are awesome!

And do you have any idea how long it must have taken to get them on there?
Title: Re: new real lights
Post by: bbydino05 on October 29, 2008, 01:02:57
ok well i have good news and bad news

bad news the titanic lights have been deleted when i reboot my pc.
good news i am starting them all over right now
Title: Re: new real lights
Post by: matt5674 on October 29, 2008, 01:41:07
I really want titanic's lights so i can walk throuh the ship no longer blind!
Title: Re: new real lights
Post by: RMS Gigantic on October 30, 2008, 03:20:15
The delay is actually a good thing, as it gives me a bit more time to get the rest of the light info I need!

Also, bbydino05, make EVERY LIGHT (except 3: the red and green ones, and a white one, but those are in my department, so I'll show you the info ASAP. Shouldn't be long now, since I'm right in the middle of the final stage: editing the plans to show you where they are, so you are less likely to miss them and to see what is or is not a light.
Title: Re: new real lights
Post by: bbydino05 on October 30, 2008, 04:50:47
The delay is actually a good thing, as it gives me a bit more time to get the rest of the light info I need!

Also, bbydino05, make EVERY LIGHT (except 3: the red and green ones, and a white one, but those are in my department, so I'll show you the info ASAP. Shouldn't be long now, since I'm right in the middle of the final stage: editing the plans to show you where they are, so you are less likely to miss them and to see what is or is not a light.
you can call me cody
Title: Re: new real lights
Post by: RMS Gigantic on October 31, 2008, 03:45:16
you can call me cody
Okay, I'll remember that.
Title: Re: new real lights
Post by: matt5674 on November 05, 2008, 03:05:07
Hey cody, just look at RMS GIGANTIC's sig,it has titanic lit with lights.why don't you just copythe bridge and A-Deck light and use it for ss08 titanic?
Title: Re: new real lights
Post by: RMS Gigantic on November 06, 2008, 01:34:20
Hey cody, just look at RMS GIGANTIC's sig,it has titanic lit with lights.why don't you just copythe bridge and A-Deck light and use it for ss08 titanic?
Actually, those lights are rough, and probably even inaccurate, as Titanic did not have any lights in front of the bridge on when she was anchored mid-stream.

Also, cody has to put the lights in using coordinates, so that would be INCREDIBLY difficult.
Title: Re: new real lights
Post by: Drakko on December 14, 2008, 23:34:04
Titanic in fsx have lights , i hope the titanic in ss look like this or better( it look so far)
Title: Re: new real lights
Post by: RMS Gigantic on December 15, 2008, 02:11:30
Those lights are inaccurate, as no exterior lights even with or foreward of the bridge would be on when the ship was at sea.

I have all the light info, now all it takes is pointing to the lights on the plans, and I can send it to Cody.
Title: Re: new real lights
Post by: matt5674 on December 15, 2008, 22:09:02
Titanic could have the lights from the 1997 movie "TITANIC" cause those are really accurate. ;D
Title: Re: new real lights
Post by: RMS Gigantic on December 15, 2008, 23:54:39
Titanic could have the lights from the 1997 movie "TITANIC" cause those are really accurate. ;D
Sorry, but actually no. The funnels did not have their own lights and all deck lights in, even with, and foreward of the bridge were off when at sea.

And siso, I do have them, but I did not research for them.

Also, Cody, do you know how to get it where the lights are only visible from certain directions? because a pair of shielded deck lights have yet to be rendered.
Title: Re: new real lights
Post by: Sam on December 16, 2008, 16:29:19
This may be a stupid question, but how did you get the light editor?

Are there any other editors that you can download?
Title: Re: new real lights
Post by: RMS Gigantic on December 17, 2008, 00:34:44
You edit the lights by opening the .lgt file with notepad and dealing with the coordinates. No editor.

Tutorial by cody: http://www.youtube.com/watch?v=qugb12d5Neg (http://www.youtube.com/watch?v=qugb12d5Neg)

And the light files are attached.

First is Latitude, then Ocean Star, then Agile.
Title: Re: new real lights
Post by: TerryRussell on December 17, 2008, 02:03:20
Could I just point out that adding lights to a vessel causes more work for you PC's processor. You can easily cause problems in which some missions may not load, or may crash, or have slow frame rates (jerky motion) and so on.

At that stage, you're on your own, I'm afraid.
Title: Re: new real lights
Post by: RMS Gigantic on December 17, 2008, 03:32:32
Ah, yes, as this is analogical with adding more polys to the ships when  night falls. I have had no problems with this, but that's just me.

Also, Terry, forgive me for going off-topic, but did you get my PM about Titanic's whistle?
Title: Re: new real lights
Post by: TerryRussell on December 17, 2008, 04:23:44
Ah, yes, as this is analogical with adding more polys to the ships when  night falls. I have had no problems with this, but that's just me.

Also, Terry, forgive me for going off-topic, but did you get my PM about Titanic's whistle?

Hi.

Actually, the polys are there at all times. So performance is slugged whether the lights are active or not.

Got the PM, but not had any time to do anything yet (I'm thousands of miles from home at the moment).
Title: Re: new real lights
Post by: RMS Gigantic on December 17, 2008, 04:45:13
I have a midi of what one member of the TRMA thinks is the wreck's whistle, followed by what they think it originally was. Each note in the triad is raised three half steps if you go from compressed air to steam.
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 06:06:48
That would mean, if the compressed air produces a C, it will become a D sharp, when they use steam?

The volume and pitch might change since they only blew the refurbished one at lower pressure and the tone will be a tad different due to air and steam having different masses, but I doubt it would make a huge difference in pitch when the full pressure is applied. Surely not three semitones up I think, that's quite a lot.. I would expect steam to produce a lower pitched sound even. I might be wrong, but it seems logical since it's less dense.  :-\

This is just my logical assesment as a musician, I am not a metallurgic expert of course, or something like that. But if these thoughts of the TRMA guys are founded upon solid facts, and you also have these facts in black and white, in some scientific piece of evidence, then surely we'll have a look at it. In Terry's absence overseas, you may also send it along to me in advance, as I'm Terry's research and testing sidekick, so to speak... And well I'm just keen to hear your sound sample aswell... hehe I PM-ed you my email adress, in case you want to send it.

Btw.. the wrecks whistle is known, since it was blown, and recorded, and used in the game.. so I'm not quite following the nuance you make between 'the wreck's whistle' and 'what it used to be'.  ???



Cheers
Fred
Title: Re: new real lights
Post by: TerryRussell on December 17, 2008, 11:44:00
Hi Fred.

I need to check my thoughts, but currently, they run along these lines.

As you know, the frequency of vibration ("pitch") of the note produced is a direct function of the weight of air being modulated. So, as with a trombone, you can lower the pitch as the tube becomes longer.

With a very large tube or with a very high pressure, the volume increases as the air gets compressed. So the frequency goes down.

The effect of steam is to add the weight of the water into the mass being modulated so the frequency gets lowered. But, the watter is a colloid (particles in suspension, not being dissolved, so somewhat independent). I'm not sure of the maths for that effect. Also, without knowing the air/water mix, it is difficult to estimate the difference in mass. But steam will weigh more than air at the same pressure and temperature, and thus have a lower frequency.

To further complicate it, the air is obviously heated by the steam and the hot gases occupy less space, gram for gram unless the compression is altered. So the frequency will increase when hot air air used.

I'd need a lot of facts to begin to work it all out. Best approach will be to make some "educated guesses" based on the recording when it was powered using compressed air. My initial thoughts were that a lot of these effects cancel out, so the recording we have may not be far away from reality.
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 19:10:43
A tad bit complicated indeed, then.  :)

Perhaps we could get in touch with a techhead that was involved in the refurbishing/sounding of the original.

Maybe they didn't just use less air pressure to keep it from rupturing, but maybe they did the math and also made it to sound more realistic that way. I'm just thinking out loud here, though, this might be nonesense.  :)


Fred
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 19:23:49
Yes it will!  :)

Probably it's best to make backups of the files you are going to replace, that way you can just put those back and delete the edited ones, so you don't need a new install.

But a fresh new install will always be the stock game again, that's for sure.


Fred
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 19:30:11
No problem. Max!

Yes, if you are going to reinstall, it's not a bad idea to make a backup of this folder.

Though when you uninstall the game, it will ask you if you want to keep your profiles and missions, if you check that you should be fine. But an extra backup of the whole folder can never hurt, I highly recommend it!


Fred
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 19:34:48
Nope, your forum profile isn't going to be changed anyway, that stays the same, no matter what you do with the installation on your pc.

If you use that 'keep my profile and missions' option, you can just restart the game and it will be like nothing happened, your profile, your controls, your settings, they all will be the same. (I'm not 100% sure but I think you DO have to install the game back into the same destination, where it is before you unistall it)

But as I said, that backup of the whole folder, is a very good idea, I suggest doing that first, as you never know. And then you have all that stuff secure in case of emergency.  ;D

You're very welcome!

Fred.

* Edit - Typo
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 19:39:18
No problem, Glad I could help!  ;D
Title: Re: new real lights
Post by: RMS Gigantic on December 17, 2008, 20:59:47
On the whistle subject, the TRMA topic is at http://titanic-model.com/dc/dcboard.php?az=show_topic&forum=100&topic_id=29477&mesg_id=&page=&mode=full (http://titanic-model.com/dc/dcboard.php?az=show_topic&forum=100&topic_id=29477&mesg_id=&page=&mode=full) started by yours truely.

A ways down, "pete hodges" had this reply:

Quote
The subject of the sound of the Smith-Hyson whistles has always been a subject of fascination... I know for a fact that the three-note whistle played using compressed air, as was done in 1997, lowers the actual musical pitch of each bell by three half-tones... In other words, as built in 1911, the whistle sounded with steam plays the intended notes, which can be figured out using any piano by listening to the modern compressed-air recording, then simply moving up three half-notes for each of the three tones you hear in the recording... I figured it out once, but I need to do it again... Pete

His next post being:

Quote
The TITANIC's Smith-Hyson whistle, using compressed air, plays the notes C one octave below Middle-C, D-Sharp, and F-Sharp. Now using steam as designed, the notes will be D-Sharp, F-Sharp, and Middle-A, or a D-Sharp-minor-diminished chord. The MAURETANIA's whistle, plays the notes D, F-Sharp, and Middle-A on steam, the only difference being that the lowest note is a half-step lower than that of the TITANIC's, both being blown on steam. The MAURY's whistle plays a D-Major chord on steam... Pete

I then used a synthesizer to make a midi of the 2 sounds of Titanic: a 8 beat long playing of his figure for the wreck's horn, then a 4 beat rest, then a 8 beat long playing of his figure of the unwrecked version. I am unsure if he took the pressure of the horns into account, so I asked him about it. I await his reply.

The file with the 2 whistles is attached.
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 21:08:46
Can't do much with it in the program I use (Sonar), without the plugin you used for the sound, it knows not what to play it with, and the default synthesizer makes it sound funny... Since it only sees the midi file as "what note is pressed, for how long".  :-\

But if it really comes down to making it three semi-tones higher, then we could just adjust the exsisting horn, that would be the real thing, then. Better than using another ship's horn that doesn't play the same chord, I guess.
Title: Re: new real lights
Post by: RMS Gigantic on December 17, 2008, 21:22:07
I use NoteWorthy Composer, as it can show sheet music for imported midis! That's also the software I used to make the file. I play it with Windows Media Player, if you have it.

My question is does changing the chord 3 semi tones change each individual note in the triad 3 semitones?
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 21:36:42
Well, it should work, since the 3 notes stay the same in relation to each other. But on the whole, the sound may get 'weaker'. I don't know how to explain it, or if I am right.. Terry knows more about that, I know that. I'm more of a musician than a sound engineer, so to speak.
Title: Re: new real lights
Post by: TerryRussell on December 17, 2008, 23:32:59
Yeah, I have noticed this, the hovercraft will not use the high idle, and some missions are loading real slow, and much more :P
But if I reinstall the game will I get everything back to normal then?

Hi Siso7 and Fred.

Just a thought, but you can probably avoid the pain of uninstalling the game. I think that if you simply install it again (see my flowchart for the correct sequence) it should overwrite the light files with the default. You should keep all of your profile that wy (mission times, and so on).
Title: Re: new real lights
Post by: Mad_Fred on December 17, 2008, 23:48:01
Hmm, I didn't think of that.  ;D

I assumed that the contents of the userdata folder would partially (at least) also be overwritten. But come to think of it I have installed the game that way too, before.  :P
Title: Re: new real lights
Post by: TerryRussell on December 18, 2008, 00:09:23
I do it quite often, after I've been testing possible changes.

Works a treat!  ;D
Title: Re: new real lights
Post by: ash on December 23, 2008, 00:46:06
you know the lights document do i have to replace everything that is already there with that?
where do i put them in the tanker document?
Title: Re: new real lights
Post by: RMS Gigantic on December 24, 2008, 02:41:36
The new light file replaces the old.
Title: Re: new real lights
Post by: Mad_Fred on December 24, 2008, 05:38:28
A note I'd like to add.

Before you replace any game files with User-modified ones, it's always a good idea to backup the file you are about to replace, just to be on the safe side.

Maybe the result is not to your liking, and then you can always put the original file back, with a minimal amount of hassle.

Just a tip!

Regards,
Fred
Title: Re: new real lights
Post by: TerryRussell on December 24, 2008, 07:01:48
Good morning, Fred.

If I could add a further note of caution, by adding lights or even just changing the existing lights, you can significantly affect the performance of Ship Simulator.

If, as a result, you find that you have jerky movement (in the game, not yourself!) or bits of ships are missing or other odd effects, then you've messed it up.

In that case, replace the files or in extreme cases, reinstall the game, following the directions in my flow chart (Technical Support area).
Title: Re: new real lights
Post by: RMS Gigantic on December 24, 2008, 18:40:35
As a note on Titanic's lights, while they ARE accurate with the international protocol for the running (navigation) lights for an over 50m ship underway, historically speaking, EVERY ONE OF THEM IS WRONG IN ONE WAY OR ANOTHER!
Title: Re: new real lights
Post by: TerryRussell on December 24, 2008, 19:05:45
I guess that the problem is this:

Should the lighting system reflect the way that Titanic was when built, only to see it be overtaken by Red Jet 4 in a mission, or should it refelect modern lighting conventions, given that historically, it sank.  ;)
Title: Re: new real lights
Post by: RMS Gigantic on December 24, 2008, 19:33:30
Whether to go historical or modern really depends on if it's "Titanic 2" or not. Actually, historically, it follows much of the same rules, just move the stern light up a deck, move the mainmast light down a portion, set the red/green lights to remain on dusk to dawn no matter what, and remove the foremast light. That's about it!
Title: Re: new real lights
Post by: Captain Nipper on December 28, 2008, 22:47:11
Hello,

Please tell me where I can get those lights allso
regards,
Captain Nipper
Title: Re: new real lights
Post by: Capt.Bluebeard on December 29, 2008, 03:09:30

Here you can download lights and repaints
SchiffSim-Welt Forum
http://forum.schiffsim-welt.de/
It's haw a English section
Title: Re: new real lights
Post by: hilobude123 on December 29, 2008, 03:26:23
Look in the mailbox  :)
Sorry but wheres the mailbox?
Title: Re: new real lights
Post by: Capt.Bluebeard on December 29, 2008, 03:29:38
Sorry but wheres the mailbox?
That's was old post so you haw well read it and deleted ???
 
Here you can download lights and repaints
SchiffSim-Welt Forum
http://forum.schiffsim-welt.de/
It's haw a English section
Title: Re: new real lights
Post by: RMS Gigantic on December 29, 2008, 04:51:54
The English portion of that site is limited. From where exactly can I find the lights? Just give me the URL and Google translator can take it from there.
Title: Re: new real lights
Post by: Capt.Bluebeard on December 29, 2008, 04:59:01
The English portion of that site is limited. From where exactly can I find the lights? Just give me the URL and Google translator can take it from there.

Here http://forum.schiffsim-welt.de/index.php?topic=58.0
and you most sign in
Title: Re: new real lights
Post by: RMS Gigantic on December 29, 2008, 10:28:08
Thanks a ton! Now I have to wait until I return home.
Title: Re: new real lights
Post by: ash on December 30, 2008, 01:23:46
i think hilo bude has copied my profile picture what do you guys think?
Title: Re: new real lights
Post by: Capt.Bluebeard on December 30, 2008, 01:28:42
i think hilo bude has copied my profile picture what do you guys think?
What are the problems with that?? he or you liked it so what that's my meaning, odder maybe mean different. But i had asked to steal it before i took it  ;D
Title: Re: new real lights
Post by: ash on December 30, 2008, 01:37:55
i its a picture i took. and you didnt take my picture
Title: Re: new real lights
Post by: Blow on December 30, 2008, 06:24:10
The additional lighting aboard the ships are great but it would be better if it were as with the additional lights now. For example when you drop anchor the running lights go off. The deck lights should be the same. Once you get underway from a berth or you pick up anchor the deck lights should be off and only navigation lights be displayed. With that said I'd prefer resources be put towards the development of better night time navigational aids such as lighted boueys and ranges that mark the center lines of the channel.
Title: Re: new real lights
Post by: hilobude123 on December 30, 2008, 19:03:00
hey Ash, I truly did not mean to copy your profile picture.  I saved it to my pics and went to get one of mine. I clicked on yours by mistake and put it in and now I can't figure out how to get a new one! I have been trying for weeks HELP! :'(
Title: Re: new real lights
Post by: Aad The Pirate on December 30, 2008, 23:10:54
hey Ash, I truly did not mean to copy your profile picture.  I saved it to my pics and went to get one of mine. I clicked on yours by mistake and put it in and now I can't figure out how to get a new one! I have been trying for weeks HELP! :'(
Ahoy hilobude123,
Choose Profile in that orange/Yellowish bar on top of the page. Loock for Modify Profile (Left column) Choose Forum Profile Information, Check I will upload my own picture, click on browse, search Your machine for the picture You like (mind the size) click open when You found it (the path to the picture will show up in a box) and click on Change Profile (bottom right. That's all. Good Luck
Regards
Aad
Title: Re: new real lights
Post by: bbydino05 on December 31, 2008, 19:10:13
im so sorry guys but i will have to take a break of my own from light building for i am very busy with school stuff
Title: Re: new real lights
Post by: RMS Gigantic on December 31, 2008, 20:12:10
Okay. School is also why I have yet to give you the diagrams!
Title: Re: new real lights
Post by: Kapn D on January 08, 2009, 22:49:05
Do you have lights for the Pride of rotterdam?
Title: Re: new real lights
Post by: matt5674 on January 09, 2009, 02:47:43
the POR lights are already made at the Shiff Sim forum. Here is the link to the lights menu made by a Rene person:
http://forum.schiffsim-welt.de/index.php?topic=58.0
Title: Re: new real lights
Post by: McGherkin on February 08, 2009, 19:08:51
Anybody fancy updating the Red Jet 4 Light file?
There are only two things that i'd think would make it great:
The spotlights (either side of the anchor chain) being illuminated:
(http://q2ra7g.bay.livefilestore.com/y1pyxaozvX6-nXWyCVRmbUdXxLUjMtfgBk-U2Wd4bqPZ6tTGfnozKrAF1XWnlBvNA-_A0CQYPr_x3wd9JXOhiOKtw/Shipsim2008_020809171740_390.jpg)

And the rear of the bridge having two floodlights onto the open deck, perhaps in the corners, and the mast lights could be better.
(http://q2ra7g.bay.livefilestore.com/y1pyxaozvX6-nVVUIsoehB5kp41PhMI7aXQXf9PGPkwIoP3-O2ECgokA8OTFHncopPxtScj0NunBRUvpD5Oulu5Yg/Shipsim2008_020809172730_410.jpg)
Title: Re: new real lights
Post by: TJK on February 08, 2009, 20:28:10
If you go here http://forum.schiffsim-welt.de/ and reg look in the English section and you will find updates
TJK
Title: Re: new real lights
Post by: McGherkin on February 09, 2009, 22:44:32
If you go here http://forum.schiffsim-welt.de/ and reg look in the English section and you will find updates
TJK

Yeh, I've posted In the schiffsim forum, but I thought I'd better post here as well.
Title: Re: new real lights
Post by: mike415 on February 16, 2009, 03:12:58
is it posible that anyone make a light system for me i dont know how you do making lights on the deck pz who can help me ?  for the sherpa
Title: Re: new real lights
Post by: TJK on February 16, 2009, 03:20:07
is it posible that anyone make a light system for me i dont know how you do making lights on the deck pz who can help me ?
GO HER AND JOIN AND  DOWNLOAD ALL LIGHT YOU exsept titanic, GO TO THE ENGLISH SECTION
http://forum.schiffsim-welt.de/

BDW sorry for the caps
TJK
Title: Re: new real lights (locked)
Post by: bbydino05 on February 16, 2009, 21:55:05
Locked i am locking this topic because this topic is for those who want to post lights here for the english forum. And tjk we know about the other forum one post is only needed thank you. If you have any questions or comments plz contact me.
lilcwag@hotmail.com