Ship Simulator
English forum => Ship Simulator 2008 => Topic started by: marfree on July 09, 2007, 06:14:03
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1. Night Missions.
- scenery changes with current adjusted time.
2. Better Navigation Aids
- lights including vessel markings, aids to navigation, general scenery.
3. VHF Marine Radio
- commercial traffic and coast guard correspondence.
4. Less difficult to crash however, crashes should be more severe.
- how many times have you banged up your real boat? I think this is a silly dynamic feature.
5. Location regulations
- UK regulations vs US regulations vs wherever.
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A lot of what you ask for is already in SS08.
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6) Passenger ships actually have passenger lights at night!
7) Ships actually sink, as described in the features!
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7) Ships actually sink, as described in the features!
Wait a little wile for the patch and you can scratch this of youre list asswell!
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Wait a little wile for the patch and you can scratch this of youre list asswell!
No.. why? :S Will they be unsinkable =/
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if the sinking comes in there should be an abandon boat option. After pressing the button you appear outside the boat in inflatable life raft thing and then you can whatch the boat sinking from the view of inside the life raft!!
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No.. why? :S Will they be unsinkable =/
Well yes, at least I thougt. There's a thread where I believe it was Mark said that they already noticed that the ships didn't sink with holes below the waterline. And that they were working on a patch for this. Or did I read this wrong maybe??
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No.. why? :S Will they be unsinkable =/
No they're not going to be unsinkable, they are unsinkable. The patch is going to make them sinkable, as they were originally supposed to.
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yes
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Well yes, at least I thougt. There's a thread where I believe it was Mark said that they already noticed that the ships didn't sink with holes below the waterline. And that they were working on a patch for this. Or did I read this wrong maybe??
Yeah. You read it wrong. He said the ships actually sink. You said wait till the next patch and you can scratch that off the list. So that means you're saying that they will be unsinkable. But they will not. So yes, you read it wrong :D.
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No he was right to say what he did, Orinoco said he wished for ships to be able to sink, as they were supposed to according to the features list. Maik said that when the patch was released he would be able to 'scratch that off his list'. This phrase means 'it's done'.
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I'm very confused now, so, okay, whatever, forget it :D.
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???
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No he was right to say what he did, Orinoco said he wished for ships to be able to sink, as they were supposed to according to the features list. Maik said that when the patch was released he would be able to 'scratch that off his list'. This phrase means 'it's done'.
Yep, got the nail on the head my friend. ;)
Yeah. You read it wrong. He said the ships actually sink. You said wait till the next patch and you can scratch that off the list. So that means you're saying that they will be unsinkable. But they will not. So yes, you read it wrong
Nope, my post was semi-sarcastic. Hence why it was under 'feature suggestions'.
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No he was right to say what he did, Orinoco said he wished for ships to be able to sink, as they were supposed to according to the features list. Maik said that when the patch was released he would be able to 'scratch that off his list'. This phrase means 'it's done'.
Exactly that's what I meand!
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???
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stop talking about that confusing giberish and get back to the topic of feature suggestions. When the multiplayer comes out there could be someone who is like the onshore coast guard guy who like takes radio messages like maydays and stuff!!
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yeah but then every1 is gonna mayday since il be going on a rampage ramming every1 with either the titanic, ocean star, P&O Farry, or the moon.
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haha didnt think of that lol
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stop talking about that confusing giberish and get back to the topic of feature suggestions. When the multiplayer comes out there could be someone who is like the onshore coast guard guy who like takes radio messages like maydays and stuff!!
Yes boss :P
And I am veryt curious as well how they are going to stop those people wo are just there for reuning everyone's game !!
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Yes boss :P
And I am veryt curious as well how they are going to stop those people wo are just there for reuning everyone's game !!
YOu cant!! MUAHAHAHAHA!!! lol jk. they probably have a way. i made a topic about that already: http://www.shipsim.com/ShipSimForum/index.php/topic,576.0.html
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Well i don't think it will actually be that much of a problem. Most of the people who buy Ship Sim will have done so because they want to drive ships around properly. When you play an online shooting game, most people play according to the rules and act as they are supposed to. Very rarely do you get someone who tries to spoil the game by team killing. I think it will be even more unlikely in this game.
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Well i don't think it will actually be that much of a problem. Most of the people who buy Ship Sim will have done so because they want to drive ships around properly. When you play an online shooting game, most people play according to the rules and act as they are supposed to. Very rarely do you get someone who tries to spoil the game by team killing. I think it will be even more unlikely in this game.
Indeed, I couldn't agree more :D
Regards.
DJM.
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I think spoilers has been discussed before... Normally there is a lead player on the server for each game and he/she has the fun of booting out trouble makers.
Looks like a job for Morpheus.
Signed
Agent Smith
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-Barges like in 2006
-An Autopilot for long offshore missions
-Locks and moving lifting bridges
-A direction indicator in the controllpanel for any Voith Schneider driven vessel
-Sufficiently strong habour tugs
Hope this won't stress the developers too much
Greetings Ule
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Tides and currents.
Seperate twin rudder/voith units and water jet steering controls for vessels for more realistic handling.
VTS or Port control facility where you can control the movement of vessels in the game within a port/river area (maybe as part of a working VHF radio as mentioned in other posts).
Add on packs for different areas inc ships/missions and features of that area (someone mentioned this in another post good idea, you can then pick or choose the area's and vessels you have in your game) gives the developers time to research and design each area in greater detail.
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I agree with the previous post. I think Vstep could take this game and make it huge. What I mean is, they could constantly update this game with new rivers, oceans, ships, features and harbours. Vstep could, if they decided to create add-on scenery packs, where you could buy them for the area that you wanted to play.
I also think these features could possibly be implemented:
- Advanced Ship Interiors (perhaps as add-on packs also)
- More Ships
- Ability to turn lights off and on (and when you navigate in the dark you are told to put them on)
- Ability to repair your boat by perhaps putting it into a dry dock or using a crane to lift it out of the water?
- I think people should be added to the game. Perhaps not in an advanced way (thousands on cruise ships lol)
- I think you should perhaps be able to visit engine rooms, specially in the larger ships :)
Perhaps some of those above may be a bit adventurous, but who knows, Vstep may consider them!
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Ohh I forgot one important things....
... MORE MISSIONS PLEASE!! I have almost completed all of them in one night!
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- I think people should be added to the game. Perhaps not in an advanced way (thousands on cruise ships lol)
i saw a game once called steel beasts. the tanks were realistic looking but the people were really **** but that meant they could still put loads in! heres some links http://www.steelbeasts.com/ (http://www.steelbeasts.com/) http://www.youtube.com/watch?v=POEPGg5xhYk
EDIT: Please don't use that language. Stuart
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Some suggestion for future add on 7 patches
* Firefighting and control of the fire hose boom on the incident vessel
* Flashing blue lights and on/off siren on emergency vessels
* controlable latern.
* serach light
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i saw a game once called steel beasts. the tanks were realistic looking but the people were really **** but that meant they could still put loads in! heres some links http://www.steelbeasts.com/ (http://www.steelbeasts.com/) http://www.youtube.com/watch?v=POEPGg5xhYk
EDIT: Please don't use that language. Stuart
wow your strict!!
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Ohh I forgot one important things....
... MORE MISSIONS PLEASE!! I have almost completed all of them in one night!
yeah im trying to make my missions last by doing like a maximum of 3 missions every time i play
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more vessels!
a sailing dingy would be nice, also a sailing yacht (even if sails are down)
an inflatable dingy and a severn class lifeboat
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Maybe if the towing cables to/from the tugs snapped if there's too much tension
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like to see back a big motoryacht like the blue one in 2006 and i would like to be able to change the cargo draft of the big ships like the tanker
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Thanks guys for all the great suggestions.
It will take us not one but more likely two years to implement 90% of them.
To satisfy some of it all sooner than that, we are thinking of a subscription model for montly new vessels.
Developing a new sailing environment takes even more development time than a vessel so maybe we will make add-on packs for that.
Once we have the mission editor in a stable state, we will also issue it for free, so everybody with some fantasy can start making new missions for the rest to enjoy.
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I would like to see a plain sail feature - engine optional - with controls to manage the deployment and adjustment of sails. Once the sail feature is operational, then we can introduce ships/boats from a small sailing dingy to an ocean going cruising yacht under sail. Multiuser would allow sailboat races, perhaps even a simulated Americas Cup?
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I agree with the previous post. I think Vstep could take this game and make it huge. What I mean is, they could constantly update this game with new rivers, oceans, ships, features and harbours. Vstep could, if they decided to create add-on scenery packs, where you could buy them for the area that you wanted to play.
- I think you should perhaps be able to visit engine rooms, specially in the larger ships :)
Perhaps some of those above may be a bit adventurous, but who knows, Vstep may consider them!
yeh engine rooms would be cool also a suggestion if in multiplayer you could have multiple people for each ship e.g on the titanic you could have a couple of passengers, a captain crew, on the bridge, crew in the engine room which comunicate via telegraph system that would really make it for me.
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I think engines might have been discussed a bit before.
Have a look at http://www.shipsim.com/ShipSimForum/index.php/topic,199.0.html
Stu
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What about tools for importing ship models, or tools for making harbours, like the tools available for Flight Simulator? ;)
It would mean a huge expansion in the number of vessels, scenery objects and harbours.
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Welcome to the forums Barny
This has been discussed before as well. If you try using the search bar you will find a lot of information.
Better still, have a good look round the forum- there's plenty to read and respond and a group of nice people- and me ;)
In answer to you comment: There is a patch due in September that is understood to add tools for adding boats (no specific details yet available). As for harbours, it looks unlikely. But remember the pace of development is so high that one doesn't know what future versions will include (as long as people keep buying and Vstep makes money, they will keep developing).
Stu
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What about tools for importing ship models, or tools for making harbours, like the tools available for Flight Simulator? Wink
It would mean a huge expansion in the number of vessels, scenery objects and harbours.
I have to agree with this sentiment. There are a lot of people in this community who have the time, motivation, dedication, and ability to develop vessels and scenery.
I am a bit disturbed to read about a "subscription model for monthly new vessels"mentioned by pjotr...sounds like a gravy train to me. I for one would be very turned off if the developers try to milk the community like that. They should seriously consider releasing SDKs or this program will never reach it's full potential.
Cheers,
Larse Klaoud
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I am very familiar with Voith Schneider (VS) units, having travelling on several VS ferries, and the SS2008 controls for Red Eagle does not feel like you're driving a VS vessel.
In other words, she's a right pig to control in SS2008 because you're not sure which front/rear steering and throttle to use and she never seem to obey your commands, often moving in wrong direction.
And I can't ever seem to make Red Eagle spin 360 degree on-the-spot (one of VS's best features) and going sideways.
Maybe a control interface designed specifically for working with VS units would help?
Hope this is not intended as a moan as I can appreciate how much work has been gone into Ship Simulator 2008. I think the guys have done very well, considering how long Ship Simulator has been around.
;D
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I think Pjotr has a point. There are lots of 'can we have' suggestions. I think maybe some other people don't realise the commercial aspects of business. Basically, if we want features then Vstep has to be convinced it is a commercial winner.
I don't think it's fair to accuse Vstep of 'milking' us. I think 08 is good value- they are keeping to their promise of adding missing features in a free patch.
Basically, if we want more add ons then we will have to pay for it. If any company charges too much or doesn't deliver the goods then people won't buy. Simple. I don't think it's unreasonable to have a little faith in Vstep at this point.
Perhaps Vstep could make a full development pack available for a reasonable charge. I don't think it is right to ask them for more than promised without expecting to pay.
Stu
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I think Pjotr has a point. There are lots of 'can we have' suggestions. I think maybe some other people don't realise the commercial aspects of business. Basically, if we want features then Vstep has to be convinced it is a commercial winner.
I don't think it's fair to accuse Vstep of 'milking' us. I think 08 is good value- they are keeping to their promise of adding missing features in a free patch.
Basically, if we want more add ons then we will have to pay for it. If any company charges too much or doesn't deliver the goods then people won't buy. Simple. I don't think it's unreasonable to have a little faith in Vstep at this point.
Perhaps Vstep could make a full development pack available for a reasonable charge. I don't think it is right to ask them for more than promised without expecting to pay.
Stu
Fair enough, Stuart, and I agree largely :o :o
But an SDK was promised with (or shortly after) SS08 and I (for one) am eagerly looking forward to that. I have the ability to make 3D models (it's an important part of my job) and I would like to be able to import them into SS, but I don't particularly want to run the gauntlet of whether Vstep thinks the particular model is "worthy", etc.
So until the SDK shows up, I'm staying on the sidelines.
Cheers,
Michael
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Hi Stu,
I don't disagree with your comments in general either, and fully understand VSTEP is a business and needs to make decisions accordingly.
I think we are talking about different issues however. Fundamentally I'm talking about releasing SDKs so we can make our own vessels/scenery and import it into the game for our own/community use. (for example I'm sure no one else other than myself is interested in modeling my first ship :P)
One clarification however if i may;
I don't think it's fair to accuse Vstep of 'milking' us. I think 08 is good value- they are keeping to their promise of adding missing features in a free patch.
You are mis-quoting/misunderstood what I have said. :-[
For quick reference this is what i said...
I am a bit disturbed to read about a "subscription model for monthly new vessels"mentioned by pjotr...sounds like a gravy train to me. I for one would be very turned off if the developers try to milk the community like that.
Nothing about VSTEP milking us on SS08. ;)
The milking is my strong reaction to the idea of paying a continuous subscription for whatever "ship model of the month" turns up. If you want to put out a new ship model each month, that's great, but let people pays as they go and download what they want.
ps - I'll be glad to pay for a set of SDKs. :D
Cheers,
Larse
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Talking about business I think the MS Flight simulator gained a lot of it's success by the great freeware community. I hope V-step keeps that in mind. Greetings Ule
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i hope if the sinking patch is released, that you can still walk on board of your sinking vessel, i hate it to only watch your ship sinking like in the ''pirates of the caribbean'' game if your ship sinks your camera goes out of the ship and you have to watch the sinking, and that is really booring.
also i don't want to watch all the time how titanic sinks because i guess that takes a lot of time ;)
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regulable loadbridges (and ramps)
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Hi Larse
I agree with your basic viewpoint and I too would be happy to pay for an SDK. I agree too with Ule. I said some time back that MSFS and MSTS gained much more popularity once people could build things that were special to them.
But, lets see what happens with the ship and mission editor in future patches :)
As for your first ship, can we ask what it was?
Without going off topic too far, have you thought of making a 3d model of the ship anyway? We don't really know about importing them yet- but build it in 3d and then if the opportunity comes along... Or else, you can still have the fun of building it.
Stu
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Hi Stu,
Indeed, lets see what the editor and patches bring us. One thing for sure I am glad for the great response SS08 has received, that should keep VSTEP motivated to keep on developing the program.
To answer your question, I was fortunate to make my first trip as a cadet on a passenger ship called the Jason in the Med. A very small pax ship by today's standards only about 5000grt and 250 pax. She had twin screws and a bow thruster of sorts that evidently hadn't worked since she was delivered in the 60's. Consequently good use was made of her anchors in the tight little ports we went into. I attached a photo if you are interested. Anyway...I'm off topic here. :)
You're probably right, would be fun just to make something like that in GMAX anyway... ;)
All the best,
Larse
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Hi Larse,
I've seen a ship like it before. An ex British Sealink mail ship- UK/Europe. Converted into a mini cruiser and run out of Miami.
Must be dozens of a similar design still about even now.
Do you know the history of the ship??
(if you want to talk about the ship - I'm always interested in boats- sure most would like to know as well- prob best to post in "small talk")
Stu
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if it's possible to heave up or lower the towing line during towing operation
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if it's possible to heave up or lower the towing line during towing operation
Hello chouby-20!
The use of lines and achors in SS08 has improved considerably from what we had in SS06 and I am sure that the handling of mooring lines will improve in future.
Your suggestion has been posted several times before so please use the search function before posting. Take a look on these topics:
http://www.shipsim.com/ShipSimForum/index.php/topic,882.msg9104.html#msg9104
http://www.shipsim.com/ShipSimForum/index.php/topic,999.0.html
Regards,
groennegaard
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I recognize that it's very good like this.
Sorry, i haven't seen that the question in the forum.
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A autopilot would be nice for those who want it but only added to add on ships and not to the default sim leaving vstep time to make more harbours and improveing the sim in other ways but SS2008 is a major leap forward from SS2006
ideas for add packs
ferrys
crusie ships
tankers
cargo ships
steamers
small boats
harbours
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Hi Stu,
Do you know the history of the ship??
Just to follow up...I'll put a little bit about the Jason in Small Talk.
Cheers,
Larse
here's the link to the history part http://www.shipsim.com/ShipSimForum/index.php/topic,1070.0.html (http://www.shipsim.com/ShipSimForum/index.php/topic,1070.0.html)
2nd Edit: Stu, you are most welcome, glad you found it interesting.
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Just to follow up...I'll put a little bit about the Jason in Small Talk.
Thanks. Look forward to it.
Stu
EDIT: Very interesting, thanks Larse. ALways interesting to learn the history of a ship from someone actually there, rather than just from books. I'd love to buy a ship- especially one from that era (on the account that they are millions cheaper!)
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I think my only real suggestion is that there should be one route that can be completed (such as Rotterdam- Hull) rather than say leave Rotterdam, then mission over.
Having a complete route- like Southampton-Cowes, but for the PoR/Titanic/frieghter would be a good move. But lets see what the future holds :D
Stu
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First thing's first... Awesome game. Buggy, but still pretty damn neat! I've been a flight simmer since 1994 and always wondered if there is going to be a ship simulator one day. Until last night, when I found shipsim 2008! Almost 14 years late, but it's finally here. Howcome I never heard of the 2006 version is still a mystery to me, though! Maybe because Ship Sim community isn't as huge as flight sim. So I'm going to base my suggestions on what I have learned from FS over these years...
1) Complete freedom of design for 3rd party artists. This includes ship/scenery/dynamics artists. Anyone with enough knowledge should be able to modify or design textures and models. From floating tubes to giant cruise liners to oil rigs. Reason is simple: the more i can costumize the game to my own liking, the more i will play it and the more I will talk about it!!! I would have spent 5 hours instead of 2, if I was able to replace that P&O logo with "biggest spammer on the net," if I knew how to edit skins. (I know about the ship editor... I'm just saying...).
2) Customizable traffic. Last time I was in Southampton, I saw more boats and ships! It'd be great if users were able to add/edit AI trafic.
3) More accurate sound system. Including different wind sounds, etc.
4) Antarctica/Arctic ocean. Do I really need to explain why?! Though, this is going to need a whole new dynamics engine. But still, I'm sure it'll be very popular.
5) Calais/Dover routh.
Hmm... That's it for now! Of course, navigation and autopilot options that were mentioned before would be great too.
p.s. Regarding the "biggest spammer on the net," and P&O thing, I once registered with their website to buy a ticket and since then I haven't been able to unsubscribe!!! I even telephoned them. No luck. Blocking was the only left option. I'm told I'm not the only one. :P :P ;D
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Welcome to our wonderful community KPD :D
I do like the idea of Antarctica/Arctic Ocean, very nice suggestion ;)
I must admit, I am looking forward to seeing how Ship Simulator develops in the future ;D
Regards.
DJM.
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I must admit, I am looking forward to seeing how Ship Simulator develops in the future ;D
I think it could develop nicely by adding Dover and Calais as well :)
Stu
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I think it could develop nicely by adding Dover and Calais as well :)
Stu
Absolutely. Of course, I want Liverpool included....not too far away from where I live ;D
I always fly over The Wirral etc. in FSX ;)
DJM.
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- Take back the old walk around system. The new one is pretty crappy, no walk movements and no sound from the captains shoes, and if you use shift the captain suddenly knows alot about free running and there's nothing who can stop him.
- Bring back the old steering system while orbiting the ship, It was much better only having to tap once on the <- arrow instead of dragging the wheel with your mouse, which is by the way too sensitive. Even if you have a DPI controllable mouse it's not easily opperated I certainly don't have room for a joystick, even if I own one. :(
- The harbours look very dead/ghost townish to me, there's no cars driving around, no people walking around, no life at all, those stiff dudes on the harbour waiting for taxi doesn't count! I would also like to add that it would be very nice with some people on the boats! Walking around on deck, sun bathing, regular people stuff (of course should the animations be customized after what boat you're on, no sun bathing on an oil tanker etc). The game Silent Hunter is a nice example to this, and even more Battlestations: Midway where the ships felt really alive. It would also be nice with more people and textures on the bridges, It's quite lonley.
- Proper clothing for the allready existing people. What oil rig allows t-shirts? And everyone is apparently related with everyone, twins! :D
And since there's going to be a patch with bug fixes (I hope that includes fixing bugged missions?), and the other stuff like sinking ships and mission editor I have nothing to add. Thanks for a great game, I can't WAIT for the multiplayer!!! :D
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For the controls bit you mentioned, you can use the Shift key for controlling steering/throttle, hold Shift, then tap arrow keys ;)
Regards.
DJM.
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- Take back the old walk around system. The new one is pretty crappy, no walk movements and no sound from the captains shoes, and if you use shift the captain suddenly knows alot about free running and there's nothing who can stop him.
Personally I do not miss the captains tap-dancing shoes... ;) Due to safety reasons he is now wearing safety shoes with a nice quiet rubber sole. I think it is alright that he is able to stride over railings and breakwater arrangements. I would do that myself if I was on board - especially if I was in a hurry.
Regards
groennegaard
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:D
Thanks for the tip DJM! It would be great with cycling weather/advancing time if that isn't implented already? I haven't played long enough to notice. ???
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I have some suggestions
- more places to control the ship from, for example both sides of the sherpa and to steer the pride of
rotterdam from the side stations on the bridge
- tides
- more extreme weather conditions
- much more missions, especially ferry missions
- have some standard traffic routes so that you also have traffic in the free roam mode, as in FSX
- VHF radio chatter, also as in FSX
- extended light systems
- limited fuel and ability to start and stop engines
- breakable towlines
- doors that can be opened and closed
- extended docking stations
- more realistic docking so that you have do steer much closer to the mooring points
- add a canal as for eample the suez canal or the panama canal
- add more really big ferrys to the game and have lots of mission for them
- don't change the control system, and think its is great now
- add waves behind the ship
- make it to a "career mode", for example you start with water taxi, make random missions (as in silent hunter 4) and
earn enough money for a tugboat, then make tugboat mission and so on but if you damage the ship you have to
you have to pay the damages.
- make the other ships smarter, it would be possible if you added radio chatter becouse then the harbour master
could order the other or your ships to stop and wait untill the other ship has passed
These are some ideas and i don't think that it will pe possible to realise them all but who know, never say never
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Hi all! Permission to come aboard?? :D
Im completly new at this sim. I have not even tried SS06. Anyway, i thought i will give it a chance and a cruise. I dont know much about boats, but i have fun in this sim. Like getting the Titanic out of the port at Southampton. Jesus!!! Now that was hard. I think this sim suits all kind of users very well, not just hardcore boat-fanatics. ;D
Now over to the suggestions...
1. More boats to play with, both military and civilian. Also it would be really fun to try out one of those jetengined raceboats. :)
2. A more live enviorment, birds people, fish (sharks), whales, seals.
3. More missions with greater variaty. Slavage operations, escort divers to special locations, sharksafaris, etc etc... (The missions with the powerboat are really boring. First time it was fun to jump and slide. Unfortunatly, this continues in the rest of the missions with the powerboat).
4. I liked the idea that another member wrote here. The one with sinkable ships and view it from the liferaft.
Not much and i dont know if they are of any help. ::)
Have a safe voyage guys.
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- make it to a "career mode", for example you start with water taxi, make random missions (as in silent hunter 4) and
earn enough money for a tugboat, then make tugboat mission and so on but if you damage the ship you have to
you have to pay the damages.
We have talked about that part before, it sounds good, but it's getting down the line of an economic simulator.
Apart from that, I see you're new, good suggestions!
Cheers
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Hi,
If the sinking comes in there should be an abandon boat option. After pressing the button you appear outside the boat in inflatable life raft thing and then you can whatch the boat sinking from the view of inside the life raft!!
I like this Idea. But wait... isn't the life raft already within the game? I thought I saw one picture of it some where here on this site but now I can not find it.
Anyways I reckon it would be a great attition to the game. Should be in the new patch, it's not like it a whole new ship. It's just a new view perspective.
What do the rest of ya think?
Bon Voyage,
Lighthouse
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Bring back the power of the Harbor Tugs.
A yacht like in SS 06'.
Passenger ship's such as QM2 or Freedom of the Seas.
And possibly a submarine.
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Hi again all,
Bring back the power of the Harbor Tugs.
The Blue tug (Harbour Tug) of Ship Simulator 2006 has been developed into Ship Simulator 2008. Check out this link. ( http://www.shipsim.com/features/ships.phpPHPSESSID=5a74baff8bb92aa4a5b55616d86548e2)
...And possibly a submarine.
I love the idea of having a submarine, but that honestly is a whole new game. To produce a sub in the game under water detail would have to be improved when using the scope. However I would like the walk function on the sub.
I'd like if possable two (2) different types of subs. One (1) small sub and one (1) large sub.
Bon Voyage,
Lighthouse
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Just one more add on idea shipping lines come have the ships and afew of the ports they sail to on one pack
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The following suggested features may have been mentioned previously, so let's say I am submitting them for the sake of emphasis. Can't hurt...
1. City Lights At Night - Especially for New York and San Francisco, where the lights of the bridges, ships, and skyline would be very dramatic.
2. Moving Land Traffic - Car, truck and train movement on land, visible from the ships in the harbours, would add considerably to the realism and enjoyment of the simulation. (The tram on the Erasmus Bridge in Rotterdam proves that this is feasible.)
3. Loading and Unloading Container Ships from one port to another would be a very challenging mission - especially if the weather in such missions were a random factor.
4. Ability to Name Ships would be a nice feature, and hopefully will be included as an option if and when new ship models are provided.
5. Tall Masted Sailing Ships but where the sails flutter in the breeze. I know this one's been mentioned once or twice before, and I know it will be difficult, and I know it ain't coming any time soon. But 'twould be nice. (You still out there, Barry?)
No, I won't expect any of these in a patch in the near future.
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HI everybody!!!
-Yes it will be gr8 if we can dock the ship then link the boat to a gate and see the passengers going out and in the ship like Aerosoft AES for FS2004
-Advances lights control
-To be able to have more control on the engine like start and stop...
- to be able to go to take some fuel when the tank is empty....
- sound for rescue vessels and strobe lights.
Thanks for this beautiful game!!!!!!
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-To be able to have more control on the engine like start and stop...
Hi Basilem! :)
Start and stop of engines will be possible with the upcoming patch... ;)
I like the rest of your ideas. It would be great to have a 'bunker-feature' where you connect the hose like you connect the mooringlines now.
Regards
groennegaard
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Hi groennegaard !!!
I can't wait for this patch with the mission editor and other gr8 new features.... ::)
And if you can develop some of these new features we talk above this game will be one of the best in its class...
Thanks for your enthousiast..... :)
Regards
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Wow thanks Groennegaard. Im happy to hear that we will be able to start/stop the engines. ;D ;D ;D
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For me, enhancing today's possibilities with detailed actions would be a very nice start !
For example, I woul'd really love to be able to complete ferry operations (opening ferry's doors and using car ramps on the peer, for the PoR and the Red Eagle).
About the sinking thing ... Even if it's modelized, I hope I'll never see it !! In MSFS, the crashes are not modelized neither !
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I agree with Denis more the sim is realistic more the sim is a sim.... I know I'm repeating a lot the same word but I think when somebody buy a simulator this person want to do what a pilot does every day with all the details...
So it's not ridiculous to ask a patch or a new version with the possibility to open the door and move the loading ramp of a ferry station...
And maybe an option to switch the lights on and off.... ;D ;D ;D
Thanks again for this gr8 sim...
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In MSFS, the crashes are not modelized neither !
They are to some extent.
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- to be able to go to take some fuel when the tank is empty....
Looks like this is going to be added sometime in the future... Looking at the screenshots, you can already see there are some fuel indicators, although I think not (yet) operational. ;)
Ciao,
Corrado