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Author Topic: ShipSim Trivial Pursuit  (Read 826247 times)

FOYEN

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Re: ShipSim Trivial Pursuit
« Reply #4025 on: October 13, 2008, 18:38:38 »

If only a tram moving on the Erasmus bridge in Rotterdam?
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saltydog

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  • Posts: 7828
Re: ShipSim Trivial Pursuit
« Reply #4026 on: October 13, 2008, 18:43:09 »

That's right, your go.. ;)
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FOYEN

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Re: ShipSim Trivial Pursuit
« Reply #4027 on: October 13, 2008, 19:07:44 »

An easy one: In which SS environment you can find this building?
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Thruster

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  • Posts: 123
Re: ShipSim Trivial Pursuit
« Reply #4028 on: October 13, 2008, 19:37:15 »

Hamburg, near the container harbours ;D
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4029 on: October 13, 2008, 19:48:39 »

Yep, correct!  ;D         


Btw, here's the delayed images of Virtual Skipper's version of Carnival Legend (my question, Reply №3865, page 155).
She's AI vessel & not so detailed like Ocean Star. Images in low quality  ;)
« Last Edit: October 13, 2008, 20:53:22 by FOYEN »
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #4030 on: October 13, 2008, 20:34:46 »

I wish Thruster would let us know what he's up to.. ;)
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Thruster

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  • Posts: 123
Re: ShipSim Trivial Pursuit
« Reply #4031 on: October 13, 2008, 20:39:24 »

Sorry, had to do other things. I had a question ready, but the image site is off-line, so it can't be done. Anyone can go next! ;D


Thruster
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #4032 on: October 13, 2008, 20:49:27 »

Ok, here's one:

You are here..
These are your directions: Pt1-Sb3-Pt3 (Pt=Port, Sb=Starboard)
Which harbour is your destination..?
« Last Edit: October 13, 2008, 23:08:11 by saltydog »
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4033 on: October 13, 2008, 22:31:44 »

Ok, here's one:

You are here..
These are your directions: Pt1-Sb3-Pt3
Which harbour is your destination..?

Maybe the 2e Petroleumhaven? Not sure about that
« Last Edit: October 14, 2008, 00:10:01 by FOYEN »
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #4034 on: October 13, 2008, 22:38:28 »

That's Sb1.. ;)
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #4035 on: October 14, 2008, 08:31:16 »

That's what I had in mind..Sorry if it was a bit confusing.. ;)
So the answer was Princess Beatrix Harbour..
Pt1-Sb3-Pt3 = Turn to port at first opportunity, then turn to starboard at third opportunity, finally turn to port at third opportunity..
« Last Edit: October 14, 2008, 11:54:15 by saltydog »
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FOYEN

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Re: ShipSim Trivial Pursuit
« Reply #4036 on: October 14, 2008, 12:12:03 »

That's what I had in mind..Sorry if it was a bit confusing.. ;)
So the answer was Princess Beatrix Harbour..
Pt1-Sb3-Pt3 = Turn to port at first opportunity, then turn to starboard at third opportunity, finally turn to port at third opportunity..

Oh, what a long trip then!  :D

I think there's something wrong about the turning to port on 1 at the beginning from the ships position which is on your image. After setting the rudder to Pt1 & start to move, I can't turn right to the channel  -  RPA  was going right to the pier like on my image. Are you sure about the Pt1?

About the Sb3 & Pt3 it's Ok; was just thinking on which points to turn.
« Last Edit: October 14, 2008, 18:47:06 by FOYEN »
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #4037 on: October 15, 2008, 13:00:22 »

Sorry, I forgot to mention: anyone to go next.. ;D
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Thruster

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Re: ShipSim Trivial Pursuit
« Reply #4038 on: October 15, 2008, 15:37:40 »

Okay, how many bugsiers do you count here:




Regards,


Thruster
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FOYEN

  • Guest
Re: ShipSim Trivial Pursuit
« Reply #4039 on: October 15, 2008, 16:07:59 »

Bugsier has 2 radars on it's mast. There're 4 radars on the image, so there're 2 bugsiers at the dock. But if there're 3 tugs, the 3rd is invisible behind the 2nd Bugsier  ;). And if the 3rd red cirle on my image is showing right, then there're 3 tugs, although image is small & quality is low.

For a moment I thought that the game was over....  :P
« Last Edit: October 15, 2008, 16:30:09 by FOYEN »
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saltydog

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Re: ShipSim Trivial Pursuit
« Reply #4040 on: October 15, 2008, 17:09:25 »

Moving along: what is the maximum draft of a Malaccamax ship, and why..?
« Last Edit: October 15, 2008, 18:50:37 by saltydog »
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Ballast

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Re: ShipSim Trivial Pursuit
« Reply #4041 on: October 15, 2008, 17:21:38 »

A Malaccamax is a vessel with a maximum draft of less than 20 metres so she can sail through the Malacca strait a.k.a Pirate Alley  :)
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It's the crew that makes the difference

saltydog

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Re: ShipSim Trivial Pursuit
« Reply #4042 on: October 15, 2008, 17:24:06 »

True Ballast, more precise: the Sunda Strait is the "shallower" bit.. ;)
Your go..

http://en.wikipedia.org/wiki/Malaccamax
« Last Edit: October 15, 2008, 17:47:22 by saltydog »
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FOYEN

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Re: ShipSim Trivial Pursuit
« Reply #4043 on: October 15, 2008, 17:24:31 »

Or better to say, "Malaccamax is a naval architecture term for the largest ships capable of fitting through the Straits of Malacca. A Malaccamax ship is defined to be, with 18,000 TEUs, of 300,000 DWT, 470 m long, 60 m wide, 20 m of draft. The restriction is caused by the shallow point on the Strait, where minimum depth is 25 m."

Ah, I was late!  :D
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Ballast

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Re: ShipSim Trivial Pursuit
« Reply #4044 on: October 15, 2008, 17:29:20 »

Your anwser was better than mine Foyen, so if you like, you can make up a next question  :)
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It's the crew that makes the difference

Nathan|C

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Re: ShipSim Trivial Pursuit
« Reply #4045 on: October 15, 2008, 17:30:09 »

Or better to say, "Malaccamax is a naval architecture term for the largest ships capable of fitting through the Straits of Malacca. A Malaccamax ship is defined to be, with 18,000 TEUs, of 300,000 DWT, 470 m long, 60 m wide, 20 m of draft. The restriction is caused by the shallow point on the Strait, where minimum depth is 25 m."

Ah, I was late!  :D


470m would be the biggest ship ever built??
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CaptainMike1

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Re: ShipSim Trivial Pursuit
« Reply #4046 on: October 15, 2008, 17:31:15 »

470m would be the biggest ship ever built??

Too right!!
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FOYEN

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Re: ShipSim Trivial Pursuit
« Reply #4047 on: October 15, 2008, 17:33:09 »

470m would be the biggest ship ever built??

"Bulk carriers and supertankers have been built to this size, and the term is chosen for very large crude carriers (VLCC). Not constructed yet but envisioned, a Malaccamax container ship would be 470 m long and 60 m wide, with 20 m of draft with a 300,000 metric tons of deadweight (DWT) for a capacity of 18,000 twenty-foot equivalent units (TEU). The ports growth requirements could be leading to the creation of new terminals dedicated to those ships."


http://en.wikipedia.org/wiki/Malaccamax


Ballast, your turn - you was first.  :)
« Last Edit: October 15, 2008, 17:35:40 by FOYEN »
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Ballast

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Re: ShipSim Trivial Pursuit
« Reply #4048 on: October 15, 2008, 17:41:47 »



Where is this, should be a piece of cake for the enthusiasts.
« Last Edit: October 15, 2008, 17:43:58 by Ballast »
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It's the crew that makes the difference

Ballast

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Re: ShipSim Trivial Pursuit
« Reply #4049 on: October 15, 2008, 18:05:30 »

It's not in SS unfortunatly, but it's pretty familiar among Seafarers and hobbie Seafarers.

Perhaps i should have choose another question, but maybe SD would know it.

By the way, with Marseille you are getting in the right direction  :)
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It's the crew that makes the difference
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