Although they will make differences to either subtly speed game up and make the interface less like a simulator (such as not allowing for anchors, because they wouldn't be used during naval combat), they still research and know the subject deeply, and do what they can to ensure that the feeling of naval strategy survives.
Even if they simplify the mechanics to be more friendly to their main server, they are still well aware of the more intricate aspects of hydrodynamics.
To quote one of the developers in the forum's Q&A when someone asked if turbo-electric driven ships will turn faster than ships of other engine types, "Ships steer with the help of rudder, this is the main form of steering. To determine the ship's maneuverability is necessary to consider the shape and size of the rudders, block coefficient, ship hydrodynamics of its underwater part, the radius of circulation and many other factors. Engine and transmission type - the tenth largest factor."