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Author Topic: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign - Out NOW!  (Read 204689 times)

larsdehaan

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Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #475 on: March 21, 2011, 19:38:33 »

oooh  :doh:
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Ferrymaster

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  • Posts: 120
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #476 on: March 23, 2011, 13:03:14 »

A question about the ramp doors:
Do they have viarable positions? I mean when the quay is a bit higher than normal, does the system rest on the quay or is it pushing the ship upward?
I know ... its normally unpossible :P
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Bottman

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  • Posts: 3536
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #477 on: March 23, 2011, 13:45:24 »

It won't push up the ship, but it dives into the quay/ramp... ::)
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Bottman

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The Ferry Man

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  • Posts: 10787
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #478 on: March 23, 2011, 15:09:27 »

Judging from the PoR, you can set the height, but as Bottman said... they will slip though the berth...

Ferrymaster

  • Forum member
  • Posts: 120
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #479 on: March 23, 2011, 17:34:02 »

okay that sounds good :)
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OzzyNF

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  • Posts: 47
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Apejens

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  • Posts: 81
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #481 on: March 24, 2011, 08:48:55 »

As I asked before(without any luck): Will there be terminal/linkspans for the New York ferry?
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Swenson

  • Ship Simulator Community Manager
  • Forum member
  • Posts: 436
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #482 on: March 24, 2011, 09:57:26 »

Just a few more days!  :2thumbs:
To get you warmed up, check this picture of the Albatross IV. The bow visor is even working!

Note: Actual game model might be slightly different.
« Last Edit: March 24, 2011, 10:52:31 by Swenson »
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The Ferry Man

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  • Posts: 10787
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #483 on: March 24, 2011, 10:33:51 »

:O

It looks so good...

I want it I want it I want it...  :doh:

Tomaten

  • Custom Mission Managers
  • Posts: 1089
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #484 on: March 24, 2011, 16:19:59 »

wow, I want that too  :2thumbs:
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larsdehaan

  • Guest
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #485 on: March 24, 2011, 16:20:52 »

thats going to be my favorite ferry. thanks swenson! you made my day!
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Tomaten

  • Custom Mission Managers
  • Posts: 1089
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #486 on: March 24, 2011, 16:21:53 »

Mine too!
I wonder what speed she will reach..

Dover-Calais here I come  ;D
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The Ferry King

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  • Posts: 1624
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #487 on: March 24, 2011, 16:22:20 »

He it has a ramp aswell!

I just love that type of ramp

It looks like a Ferry Sticking out its tongue  :P ;D
 see this video and you will understand
http://www.youtube.com/watch?v=zzEIM0b1_VQ
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The Ferry Man

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  • Posts: 10787
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #488 on: March 24, 2011, 16:27:40 »

Mine too!
I wonder what speed she will reach..

Dover-Calais here I come  ;D

yeah but its still not quite the Dover-Calais ferry - no DC ferry (with the exception of the European Endeavour) uses stern ramps, there are no suitable berths

*InCat is fine, they have a dedicated berth at the end of Calais

Not that its not a great model - we need Portsmouth - That would suit it great  !:)

Tomaten

  • Custom Mission Managers
  • Posts: 1089
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #489 on: March 24, 2011, 16:28:33 »

oh yeah... the incat, that will be FUN  ;D  :2thumbs:
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The Ferry King

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  • Posts: 1624
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #490 on: March 24, 2011, 16:29:23 »

He it has a ramp aswell!

I just love that type of ramp

It looks like a Ferry Sticking out its tongue  :P ;D
 see this video and you will understand
http://www.youtube.com/watch?v=zzEIM0b1_VQ

Portsmouth would also be nice..
But one thing i have noticed is that the ship is quite small for a DC-class ship..


I think Incat also has a berth in Dover
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Ballast

  • Global Moderator
  • Posts: 3490
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #491 on: March 24, 2011, 16:30:25 »

I wonder what speed she will reach..

Depends, uphill or downhill?  :P
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The Ferry King

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  • Posts: 1624
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #492 on: March 24, 2011, 16:31:02 »

I think its going to be about 45-65 kts

Probably 45kts
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The Ferry Man

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  • Posts: 10787
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #493 on: March 24, 2011, 16:31:42 »

oh yes... roll on InCat :D

Portsmouth would also be nice..
But one thing i have noticed is that the ship is quite small for a DC-class ship..


I think Incat also has a berth in Dover

She would be very suitable for a Channel islands ferry...  !:)

Speed should be 45 knots...

65knots? she is a InCat not a SRN4  :doh:

The Ferry King

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  • Posts: 1624
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #494 on: March 24, 2011, 16:33:13 »

I think its going to be about 45-65 kts

Probably 45kts

what i said yes :)



I also hope she doesnt have a fit when going through the waves like the powerboat used to have (still sometimes has)
When she hits waves the ship stops and i dont want to have the incat doing the same
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The Ferry Man

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  • Posts: 10787
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #495 on: March 24, 2011, 16:34:20 »

what i said yes :)



I also hope she doesnt have a fit when going through the waves like the powerboat used to have (still sometimes has)
When she hits waves the ship stops and i dont want to have the incat doing the same


InCats have never really gone over 50 knots...

Swenson

  • Ship Simulator Community Manager
  • Forum member
  • Posts: 436
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #496 on: March 24, 2011, 16:34:56 »

what i said yes :)



I also hope she doesnt have a fit when going through the waves like the powerboat used to have (still sometimes has)
When she hits waves the ship stops and i dont want to have the incat doing the same


It runs just smooth through the water. No instant stopping ;)  :2thumbs:
About the tongue, don't expect too much of it. Nearly impossible to re-create.
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The Ferry King

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  • Posts: 1624
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #497 on: March 24, 2011, 16:36:05 »

InCats have never really gone over 50 knots...

Probably 45 kts !!!!! [Angry Face]

Ah so we are not going to have a tongue :(
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The Ferry King

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  • Posts: 1624
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #498 on: March 24, 2011, 16:37:25 »

It runs just smooth through the water. No instant stopping ;)  :2thumbs:
About the tongue, don't expect too much of it. Nearly impossible to re-create.

No tongue :(

I do know that its very hard to re-create that because it has quite allot of movements..
But i am happy that it still has a nose that can open :)
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The Ferry Man

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  • Posts: 10787
Re: ShipSim Extremes Ferry Add-On Pack and Ferry Campaign
« Reply #499 on: March 24, 2011, 16:38:39 »

It runs just smooth through the water. No instant stopping ;)  :2thumbs:
About the tongue, don't expect too much of it. Nearly impossible to re-create.

Excellent  :)
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