Ship Simulator

English forum => Ship Simulator Extremes => General discussions => Topic started by: cow100 on April 04, 2013, 02:50:59

Title: Mission editor frustration
Post by: cow100 on April 04, 2013, 02:50:59
Hi...having trouble placing people and objects on ships during the mission creation phase...I cna place them in the water next to ship, but not on deck. Any suggestions?
Title: Re: Mission editor frustration
Post by: sadsid († 2016) on April 04, 2013, 11:09:03
Hi
Placing people is the same as placing bollards the difference is you must
use entity attached to entity to keep them on vessel you are putting them on.
                                                                                                  Eric
Title: Re: Mission editor frustration
Post by: kathy4691 on April 04, 2013, 18:48:17
How you put people on ships is different for AI characters or static characters.
As Eric said, static characters are placed the same way bollards are placed, but must be attached to the boat or it will sail without them.
AI characters are placed in the water anywhere near the boat and moved aboard with the “Character – Transfer To Ship” action.
This is all explained in the Mission Editor Notes. Working the examples thru Rescue a swimmer will show you how. Read the Taxi waypoints section.
My students tell me that the author’s email address in his 2008 editor manual.
Title: Re: Mission editor frustration
Post by: ci on April 04, 2013, 19:37:49
Hi...having trouble placing people and objects on ships during the mission creation phase...I cna place them in the water next to ship, but not on deck. Any suggestions?

Mission Editor notes

http://80.95.161.114/shipsim/forum/index.php?action=dlattach;topic=19793.0;attach=93730
Title: Re: Mission editor frustration
Post by: papajones109 on April 23, 2013, 19:21:57
Thank you I reread the notes and it finally sunk in.---------- by the way Ifound a way to get static people to move like on docks etc.  I attach them to a vehicle Roof then set the y of the car just below the surface and then plot the car to way points. Looks pretty good when coming in to port having people moving around in the distance.
Title: Re: Mission editor frustration
Post by: Mike-G on May 06, 2013, 11:57:23
Hi

Were is the manual  /  instructions for mission builder
i cant find it installed  or on the CD

have had a look inside the app  but its total blindmans buff at the moment

Mike
Title: Re: Mission editor frustration
Post by: Traddles on May 06, 2013, 12:08:52
Go into the main Vstep folder/ShipSimExtremes/projects/ShipSimExtremes/docs/mission editor. There you will find the Vstep manual for the editor. Also click on the link in the post three above this one. There you will find a more detailed manual by "mvsmith".

Angus.
Title: Re: Mission editor frustration
Post by: Mike-G on May 06, 2013, 12:10:48
Thanks

Mike